Back in the old ruins of the Spartan training planet, Reach...... an abandoned facility in sector 3, was a training simulation. this simulation was designed to prepare for close range combat situations. After the Destruction of Reach this simulator was blown off of the planet and it crash landed on the Forerunner structure known as Halo. The last Spartan left, Master chief and his small team of marines, happened to come across this simulator, Hopefully, they will be able to use this simulator to help them overcome the viscous new parasite, the Flood. Version 3.1 of the map series...Perimeter. Made by a pmp nmd slkbk, Dthen, and Trio Enzyme The playing fiel is slightly smaller and the layout is different The last few versions had bad weapon spans and times of spawning....so i spiced it up a bit This map contains 1xSniper rifle (1 spare clip 60 sec respawn) 5xBattle rifles (2 spare clips 30 sec respawn) 1xMauler (no spare clips 60 sec respawn) 1x Carbine (2 spare clips 30 sec respawn) 1xNeedler (1 spare clip 60 sec respawn) 2xSMG (2 spare clips 30 sec respawn) 1xMagnum (2 spare clips 30 sec respawn) 1xPlasma pistol (30 sec respawn) 1x Plasma rifle (30 sec respawn) Plays well with 3-4 Free for all and Team doubles PICS Overview 1 Overview 2 Sniper spawn Back alley left Mauler spawn Back alley right Stairs right side/Carbine spawn Left side stairs/Ledge and Plasma rifle spawn Left side upper level Right side upper level ACTION SHOTS This is a ninja ledge...youre supposed to be able to get there The map also has a special asthetic feature that involves a rotating gravity ift (Found by Swordscar) Here is a slide show of it working (the shield doors where removed so you could see it better) SLIDE SHOW OF ROTATOR the only thing is that the rotator doesnt always work in customgames...itbe because of lag or the grav lift and shield door interference... Dowload Perimeter V3.1
eeeh...pmp ur awesome, but this shouldnt be perimiter v3, yet another map...doesnt remind me at all of perimiter! 5/5 though
seems like a good map, the rotating gravlift is awesome, keep making maps... BTW nice interlocking and great ideas ill dl 9.7/10
The double boxes used for the ground look like they're interlocked sloppy but it looks like it would play good with a small party.
This reminds me highly of Aeron<---Good Thing Anyways, I ****ing love the rotating grav lift. It seems like you really wanted to integrate a switch into it. Its also very smooth. Great job.
nicely made, very smooth, plus i like arenas so a big 4.5/5 for me! im gonna play this with my m8s 2moro. Interlocking = flaweless Design = Niiice Aesthetics = Oo looks great Stuff = rotating grav lift? gots to see that
all i can say is wow. this is a very nice map. its very simple but it has the look as if the gameplay would be fun. a couple boxes could be interlocked a bit neater like the ones on the floor but overall very nice. 4/5
the only note-worthy thing of concesquence that I can see is that the interlocking is slightly choppy which could be fixed with a little patience. Otherwise 7/10
looks like it would be good for small parties and has some nice interlocking there i would give it a 8/10.
This map looks really good, and I imagine that Team Doubles would be pretty fast-paced on this map. 5/5. Great job!
thank you...although i thought that multi flag would be too small for this....so i didnt make the gametype...but maybe it would =P