hello again evry body, DyingSk8er again, Jesus. this is my third map posted in like 3 or 4 days. im a machine, lol, and i have nothing better to do. BUT, this my best map by far. the original intent of this map was going to be based off of the two feuding families in romeo and juliet. you know, the montgues and capulets, but i wound up spending so many resources on one base i just said screw it and made a really big base I.E. the castle and a really tiny shack I.E. the peasants. this is a multigame map for ffa, team slayer, and assault. this is my frst map with a multi-level base, i hope you all like it. screens: this is the castle front Exterior, sorry about the great wall thing obscureing the bottom of it. here is the side of the castle. the peasant home or main building, what ever you want to call it. Flag point inside and bomb point is just behind it. this is the is the peasant supply room (just assault rifles and grenades, nothing major. the first floor of the castle. the second floor of the castle. the last floor of the map (flag point and bomb placement) castle supply room, on the first floor across from the ramp. this the secret tunnel just be hind the ramp to the the second floor. peasant snipeing point. map varient: http://www.bungie.net/Forums/posts.aspx?postID=17250497
Re: peasant rebellion (the foundry) Good concept, but I haven't checked it out... (Don't advertise in the shoutbox)
Re: peasant rebellion (the foundry) Looks nice, but you seem a little arrogant, most people (or maybe its just me) don't find that appealing.
Re: peasant rebellion (the foundry) The term, i.e., is derived from the Latin words, id est. The proper use is: (i.e., example)
Re: peasant rebellion (the foundry) I like you little tree house. Other than that the map is quite bland, what makes this so exciting? I'd work on this one a bit more before you would consider getting and positive feedback. I don't like how you have weapons clumped together either, and the design, well, I don't even know what I could play on this. Work hard on your maps and give this one some more thought. Thanks.