My first map on Reach, would love some feedback from players Gametype should be Classic Slayer up to 50 My first map on Reach, would love some feedback from players Gametype should be Classic Slayer up to 50 It is a asymetrical map located imbetween Blood Gulch and and the Cave leading to the shore. Contains - DMR x8 - Needler x2 - Rocket launcher x1 - Concussion rifle x1 - Grenade Launcher x1 - Shotgun x2 - Energy Sword x1 - Frag Grenade x4 - Plasma Grenade x4 - 1 Jet pack armor ability Each team is able to choose between a high and low route as well as ground level from the beginning. Red Team begins under a platform to prevent them from traveling out of bounds ( I am thinking about removing this platform). Both Teams are able to grab a sniper and shotgun quickly at the star of the match. The rocket is on the top bridge equal distance from each team. The middle level contains a jet pack very useful for getting around the multiple tiers. A falcon is positioned opposite the launcher. The team who get into the falcon has a distinct advantage against anyone on the upper levels. The very bottom of the map contains a ghost and a energy sword. The multiple levels are great for larger teams creating a good amount of controlled chaos. I also tried to make sure there were certain cover points from people above and across the map. Improvements I am hoping to make. - Better way of getting to the Falcon ( red team may also have an advantage in getting there)(fixed) - The barrier walls are very poorly put together and I am hoping to replace them with Colisseum walls.(fixed) -Objective points - Anything else You guys suggest PICS Behind Blue spawn view View from Red spawn Above Red spawn Looking into the middle It is really hard to get a sense of the map from the pictures but I hope for some good and very harsh feedback after you experience the map. I wasn't sure about the rules regarding re-posts of updated maps so i made a new thread.