Patchwork

Discussion in 'Reach Competitive Maps' started by Bixed, Jan 16, 2011.

  1. Bixed

    Bixed Ancient
    Senior Member

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    Patchwork (alpha)

    Patchwork is a symmetrical map meant strictly for team-based games. It features a web of walkways with multiple paths and drop-downs to reach each area of the map. There are bases on each side and a 3-floor middle area. Oh, and yes, there are man-cannons.

    Weapons:
    DMR x2
    Needle Rifle x2
    Plasma Repeater x2
    Sniper Rifle x2
    Rocket Launcher x1
    Frag Grenade x2
    Plasma Grenade x2

    [​IMG]
    Bird's-eye view of map

    [​IMG]
    Side view of entire map

    [​IMG]
    Layout of one side

    [​IMG]
    View of the bottom

    [​IMG]
    Base layout

    [​IMG]
    Top room (note drop-down)

    [​IMG]
    Bottom room (note drop-down)

    ***Please Read:
    This map is still in early stages of development. It is fit to play, but to me it still seems quite raw. I realize that it's not the best right now, but I don't want to scrap this one quite yet, although I don't know much about what makes a map good (lack of experience). I really want to make a v2. As such, I would like feedback on how I can improve this map. More specifically, I would like feedback on the following questions:

    -Is the map too open? Does it need more cover?
    -Are the areas of the map easily accessible?
    -Does the layout need reworking? Suggestions?
    -Any suggestions on weapon layout?
    -Should I make more enclosed areas? What should be made into a room?

    Any other feedback is greatly appreciated. Thanks for giving my map a look.​
     
  2. eating lunch

    eating lunch Ancient

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    I think this is a pretty solid map, and a little better than you're giving it credit for being lol.

    Overall, for different reasons, I would give it a 6.5 out of 10, but I'm not a huge fan of maps that are very open similar to Lockout and Guardian. I still think I would like this map though since you have some areas fairly enclosed.

    Personally, I think one way to improve it would be to widen a couple of your pathways two or three times wider and add more cover so that there's more room to move side to side if you're being shot at by a DMR or Sniper Rifle or whatever. And it would give some more options about where to go as well. (Players could go to the left or right around some cover in front of them since the path would be wider).

    And one other way to improve it would be to find some way to make it more asthetically pleasing. It looks kind of generic, so if you could find something to add to it to make it not look quite as dry that would be nice too.

    I'm going to download it to check it out, but I'm not sure if I'm going to keep it or not yet to be honest, not because it looks bad or anything, but it just doesn't look exceptional either, and generally I just keep maps I feel are exceptional in some way. I don't play many custom maps so I don't really have a reason to keep tons of them.
     

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