Passage

Discussion in 'Halo 3 Competitive Maps' started by Foppler Effect, Mar 11, 2008.

  1. Foppler Effect

    Foppler Effect Ancient
    Senior Member

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    Passage
    Created by: Foppler Effect
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    Download: Passage
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    Map Description:
    This is a Foundry map that uses a few concepts that I have rarely (or never seen) used.
    The overall map layout is an S-shape. This map is split into four main areas. The center of the map is taken up by a big curved hill (gradient style). There is a 'basement area' (under the hill) only available on foot (shield doors). The other two areas are two bases that are only enterable by vehicle. This barrier keeping anyone on foot out of the bases is made by a one way barrier of teleporters blocking the entrances. Another unusual forged map quality that I have put in is the ability to see from one base to another without being able to get there as easily.
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    Overview of the hill and center of map
    Weapons available here: 2 Carbines, 4 Plasma Grenades, 1 Hammer, 2 Deployable Cover, 1 Power Drainer
    [img width=800 height=600]http://img186.imageshack.us/img186/9690/25453090fulltt8.jpg[/img]
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    The Basement (only accessible on foot)
    Weapons available here: 1 Flamethrower, 2 Maulers, 2 Spike Grenades
    [img width=800 height=600]http://img145.imageshack.us/img145/1171/25453355fullvw6.jpg[/img]
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    Outside of Base A, and one of the anti pedestrian/on foot barriers
    Weapons available here: 1 Tripmine, 1 Needler, 2 Frag Grenades, 1 Spike Grenade, 1 Sniper Rifle, 1 Floating Turret
    [img width=800 height=600]http://img143.imageshack.us/img143/8752/25454185fullbo1.jpg[/img]
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    Base A interior
    Weapons available here: 1 Beam Rifle, 1 Plasma Pistol
    [img width=800 height=600]http://img187.imageshack.us/img187/2290/25454866fullwt5.jpg[/img]
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    Exit from Base B mancannon and a precariously balanced wire spool
    [img width=800 height=600]http://img517.imageshack.us/img517/5633/25455152fullxx9.jpg[/img]
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    For the skilled sniper, a way to stop a flag score
    [img width=800 height=600]http://img517.imageshack.us/img517/7980/25455393fullhl5.jpg[/img]
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    To help deal with pesky campers
    [img width=800 height=600]http://img174.imageshack.us/img174/1269/25455592fullds1.jpg[/img]
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    No one expects a floating mine
    [img width=800 height=600]http://img156.imageshack.us/img156/8568/25456240fullmj1.jpg[/img]
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    Beware of the gravity hammer
    [img width=800 height=600]http://img98.imageshack.us/img98/695/25456760fullfp8.jpg[/img]
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    This map is set up for all gametypes, but it was designed with ctf and assault in mind.
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    I have not played this map the way it was meant to be played yet, so please leave feedback on balancing and weapon placement as well as anything else you would like to say.
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  2. Mysterious D

    Mysterious D Ancient
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    This looks fantastic - I'll try and get a big game going tomorrow so I can try this map out with a few friends. Great job on the aesthetics!

    The only thing here that seems questionable are the shield doors decorating the 'gradient style' hill. That looks like it could get in the way of the vehicles.
     
  3. LIGHTSOUT225

    Senior Member

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    looks pretty good from the pics. as soon as bungie is up again ill be DLing it
     
  4. Critical Ghost

    Critical Ghost Ancient
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    wow that looks amazing. I love that hill. Theres only 1 thing i dont like and thats the sheild doors on the hill
     
  5. Foppler Effect

    Foppler Effect Ancient
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    Shield Doors:
    I previously made a map that used shield doors in this way and I really enjoyed the interesting situations that it presented and the strategies people started to use. However, this map has a very different layout and the shield doors may not work. If any one experiences any problems with them in a game let me know soonish and I will repost my map without the shield doors.
     
  6. Val

    Val Ancient
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    Great map. Much better than my attempt at a hill map. Like the the sweeping curve of the hill. Good for a suprise attack i suppose.
     

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