I really love the windows at the center overlooking the rockets. the predictability with the spawning really makes it possible to spawn trap, while at the same time giving an opportunity to break out of said trap. dl'ing for sure
I'm curious about the first and fifth screenshot. Is there a reason that you have double-walls set up longways like that? Brace, Larges can do the same thing, yet they look better and aren't laggy with lights.
I didn't properly understand what items caused framerate lag at the time. This is a pretty old map of mine, but I just liked it for the centrepiece. I'd imagine I probably ran out of decorative pieces so used Walls instead. Thanks dude. The 'Window' pieces were a favourite part of the map for me as well. I was going for a very strong Citadel approach in this map, so yeah, they give the right appearance I wanted