Paradox is a symmetrical map for slayer and infection. Here is a list of the weapons: 2 assault rifles. - respawn time: 30 sec. - spare clip: 2. 6 dmr. - respawn time: 30 sec. - spare clip: 2. 2 grenade launchers. - respawn time: 30 sec. - spare clip: 4. 6 magnums. - respawn time: 30 sec. - spare clip: 2. 1 rocket launcher. - respawn time: 120 sec. - spare clip: 1. 1 energy sword. - respawn time: 80 sec. - spare clip: 2. 2 shotguns. - respawn time: 40 sec. - spare clip: 1. 2 sniper rifles. - respawn time: 50 sec. - spare clip: 1. 4 mounted machine guns. - respawn time: 15/20 sec. 4 needle rifles. - respawn time: 30 sec. - spare clip: 2. 4 plasma pistols. - respawn time: 30 sec. - spare clip: 2. 2 plasma repeaters. - respawn time: 30 sec. - spare clip: 2. 2 plasma rifles. - respawn time: 30 sec. - spare clip: 2. 2 spikers. - respawn time: 30 sec. - spare clip: 2. 8 plasma grenades. - respawn time: 10/15 sec. 8 health stations. - respawn time: 15 sec. Bottom view. Top view. Rocket launcher respawn room. Energy sword respawn room. Base view 1. Base view 2. Bottom floor view 1. Bottom floor view 2. Bottom floor view 3. Made by nick11962 and PinkishObject.
Hello, this looks good and well forged. Plenty of ways around and it looks like there is at least 2 ways to get to every area. Looks to have great flow. I notice there are a few drops to the sea without railings that might get a little annoying in game play. But an easy fix unless you prefer it this way. Also there seems to be a load of weapons, this makes it a battle for who has the biggest weapon instead of who is the most skillful player. I understand its a big team battle, but I would remove some of the power weapons, or if you didn't want to remove add large spawn times and/or low clip count. I would suggest adding spawn times and clip count on weapons to your post.