Click to Download! My newest map is a map on Reach with some features that just couldn't be done in Halo 3. Though this is just the beginning of my Reach forging adventures, I think I did a really good job on this map. The whole map is made to look like it's at night, which is pretty much the coolest thing ever. There is many lights and bright arrows to guide your path, all while making the map look beautiful aesthetically. With the addition of checkpoints to the Race Gametype, I was able to make a map that had a bunch of split intersections with out it being cheatable. Those intersections make large races incredibly fun and a bit of dodging is required. The thing that makes this a stunt track is the massive jump that I added. I can say at this point in time that it is the largest consistent jump ever made in HaloTracks History. It's huge. You literally have about 5 seconds of hang-time on this thing. You have been warned. Next up is a nifty path of land mines. Be safe and go around, or be quicker but risky and cut through the mines. The last super unique feature I used in this map is the rolling killballs. There are two that role down the hill towards you and one that rolls down the side of the big hill on your left. Once again a fun feature in a cool track. So have a good time, check out the pics, watch the video, and download the map. The start of the map is alllll the way over at the waterfalls. You are then teleported a great distance to to the "Alaska" area. The split intersections are everywhere in Alaska! The cave gives you a super cool ride with a couple of rocks to avoid as well. After leaving the cave, you'll head directly across two intersections, through a checkpoint, and over the jump. And believe me, it's big. A banked turn that finishes off in a split-intersection I'm pretty sure this is OnlyOnTuesdays taking out blh on the trip mine section. blh has never gone flying in a quad before! Just a little crossover to the killballs spiced up with some green lights Kill balls roll down the hills around you just waiting for you to come a little too close. The finish is a good straight away, with a bit of terrain to make for competitive finishes YouTube - Race at Pandemonium Q. What inspired you creation? A. Curiosity. This is really just me testing what I can do with forge, and I feel like I haven't even scratched the surface. The created date on this map was September 14th. So it started as an experiment, and ended in an awesome map. Q. How long did this track take to create? A. I have no idea. It was a bunch of on and off working over about 3 weeks. It really didn't take that long and I was much less frustrated than I would have been at a Halo 3 track. Q. What aspect of the track took the longest to make? A. There really wasn't a super hard part. The beginning was hard because I was Reach forge retarded when I started the map. Download: Pandemonium