Sandbox Palladium

Discussion in 'Halo 3 Competitive Maps' started by II ELITE II, May 5, 2009.

  1. II ELITE II

    II ELITE II Ancient
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    PALLADIUM

    From the co-creator of HYBRID V1.5 and Apocalypse this is PALLADIUM.
    [​IMG]

    Created by II ELITE BR II.


    Over the last two or three weeks I've taken a break from collaborated maps and produce one on my own. PALLADIUM is a two based symmetrical map that is suiable for all gametypes, both symmetrical and asymmetrical. For the best gameplay Team Slayer, CTF and Team King would be recommended when playing with 8-10 players.

    Using the symmetry option PALLADIUM offers a different style of gameplay for symmetrical and asymmetrical gametypes.

    Symmetrical Weapon List

    Weapon-Number placed on map-Respawn time-Spare clips

    Battle Rifle-14-10 seconds-2 clips
    Sniper Rifle-2-180 seconds-1 clip
    Rockets-1-180 seconds-1 clip
    SMG-4-45 seconds-2 clips
    Spiker-2-45 seconds-2 clips
    Plasma Rifle-4-60 seconds-N/A
    Needler-2-90 seconds-2 clips
    Brute shot-2-60 seconds-1 clip
    Carbine-4-10 seconds-2 clips

    Frag-12-10 seconds
    Plasma-12-10 seconds
    Bubble shield-2-120 seconds
    Power drain-2-120 seconds
    Regenerator-2-120 seconds
    Overshield-2-180 seconds
    Camo-2-180 seconds

    Mongoose-4-90 seconds

    Set Grav Lifts-20 seconds


    Asymmetrical Weapon List

    Weapon-Number placed on map-Respawn time-Spare clips

    Battle Rifle-14-10 seconds-2 clips
    Sniper Rifle-1-180 seconds-1 clip (Red)
    Sniper Rifle-1-150 seconds-2 clips (Blue)
    Rockets-1-180 seconds-0 clip (Red)
    SMG-4-45 seconds-2 clips
    Spiker-2-45 seconds-2 clips
    Plasma Rifle-4-60 seconds-N/A
    Needler-2-90 seconds-2 clips
    Brute shot-1-60 seconds-1 clip (Red)
    Brute shot-1-60 seconds-2 clips (Blue)
    Carbine-4-10 seconds-2 clips


    Frag-12-10 seconds
    Plasma-12-10 seconds
    Bubble shield-2-120 seconds
    Power drain-2-120 seconds
    Regenerator-2-120 seconds
    Overshield-1-180 seconds (Red)
    Camo-1-180 seconds (Blue)

    Mongoose-2-90 seconds (Red)
    Mongoose-1-90 seconds (Blue)
    Warthog-1-150 seconds (Blue)

    Set Grav Lifts-20 seconds


    Screenshots
    Red Base
    [​IMG]

    [​IMG]

    Blue Base
    [​IMG]

    [​IMG]

    Sides
    [​IMG]

    Weapon Spawns
    [​IMG]
    Sniper Spawn

    [​IMG]
    Rocket Spawn

    [​IMG]
    Camo Spawn

    Thanks for taking a look at this, any constructive criticism is appreciated. In case you missed it at the top here it is again.
     
  2. FullMetalJacket

    FullMetalJacket Ancient
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    Helped test this (sorta). Really fun map for KOTH but is brilliant for Slayer. Good work without me, ELITE!
     
  3. l ABlindGuy l

    l ABlindGuy l Ancient
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    Looks really fun, and I like how you incorporated the fusion coils into where the sniper spawns. The only thing that bugs me is the 'Sides' picture, where the sides actually look a bit crooked, but other than that a very excellent symmetrical/asymmetrical map.
     
  4. II cyanide II

    II cyanide II Ancient
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    Wow nice map, good use of cover and love the asymmetrical idea... however the wooden panal mini bases... thing contains random studs in the floor which make it awquard to manuver... just a thaught but great map none the less!
     
  5. toasted kittuns

    toasted kittuns Ancient
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    i agree with ablindguy, the idea of putting fusion coils next to the sniper spawn is a good idea. on this map, it seems like a major power weapon, so the coils kinda balance it out.

    the map itself has a original design, even though i'm getting tired of seeing symmetrical slayer maps in the crypt. it does have some unique ideas to it, though. the tunnel ramp placed vertically is an awesome idea for high enough cover in a restricted place. i'm going to take that idea for my team slayer map, btw. the only questions i have about the map before i play it [and probably review it] would be if the blue and red lights spawn or not during asymmetrical games.
     
  6. Mr Garfunkle

    Mr Garfunkle Ancient
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    I really like the design of this map. The wooden pathways are impressive and the bases are monstrous but well made. The sniper spawn is a good idea, and the center piece looks like it would work well in gameplay. I like the side areas and the weapon placement is great. Nice job, 4.5/5
     

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