P.E.

Discussion in 'Halo 3 Competitive Maps' started by n0pr0bl3m5, Jan 19, 2008.

  1. n0pr0bl3m5

    n0pr0bl3m5 Ancient
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    __________________________________________​
    "Bless this mess!"
    [​IMG]
    This thread may not reach "Forge Hub's Quality Standards" and may require clean up.
    __________________________________________​

    this map has been a hit. but to play the map, u need the gametype.
    first of all to play this map, make sure you get the gametype, "Tag" from my fileshare, too.
    Brought to u from the creator of "Sky Palace" and "Ivorymix"!
    This map is basic. It takes place in a middle school gym, where kids used to play the original CTF games (giant open area with just a line showing the divider between the two teams sides and each side has the flag sitting in the wide open). But now the american gladiators loved it so much that they play there, except they use swords! hahahaha! becareful, if u die, u will respawn trapped in a cage where all you can do is look down into the arena and cheer on ur fellow teammates as a spectator. u choose, sit and defend the flag or go and wander to the other half of the arena and try to be the hero. It's a great feeling when u are the only one left in the arena and u have the flag while ur teammates are in the cage (after dying) cheerin u on and the other team is booing u cuz they cant do nuttin bout it.
    hopefully, ur good with the sword!
    just like in middleschool when u do a schoolyard pick to see what teams are gonna be, u do the same for this. pick 2 captains b4 the game starts, usually the party leader and someone else the party leader chooses and u each take turns picking who u want on ur team. it's a good idea to pick ppl who are good with the sword!. it's a fun, kind of a minigame. make sure u get the gametype!!!!!! it wont work without my gametype!!!!
    there are no obstacles on this map. just an open arena! except forshield doors to show the divider.
    this map is crazy fun!!!!!!!!!!!
    Please comment it, rate it, and download it!
    map: http://www.bungie.net/Forums/posts.aspx?postID=16697308&viewreplies=true
     
  2. SHOX24

    SHOX24 Ancient
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    looks fun, i'll try, and u better ask someone what is wrong with ur thread.
     
  3. Roche178

    Roche178 Ancient
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    There are allot of things wrong with this thread
     
  4. Soggydoughnuts

    Soggydoughnuts Ancient
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    You have 48 hours to correct the post :(

    -Donuts
     
  5. Roche178

    Roche178 Ancient
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    You make it seem like the world will end if he dosent
     
  6. AndywooT

    AndywooT Ancient
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    This is a retively good map even though i cant see it
     
  7. n0pr0bl3m5

    n0pr0bl3m5 Ancient
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    instead of just giving me a time limit, you could tell me what to fix.
     
  8. Soggydoughnuts

    Soggydoughnuts Ancient
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    Someone already did its in your original post...

    Thats why i gave you a time to correct it...

    -Donuts
     
  9. n0pr0bl3m5

    n0pr0bl3m5 Ancient
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    oh
     
  10. XxTexasHornxX

    XxTexasHornxX Ancient
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    You need to fix the thread, but I went ahead and checked out the link at Bungie. I checked out the screenshots and gave me a really unoriginal idea. Okay I was thinking about real capture the flag where you can only tag them when they are on your side. What if you were to create a map where it just had a flag on each side and when you were on your side you are immune but can kill. When you go to the other side, you are able to be killed but can't kill. Then you have to tag them (beatdown) the enemy to put them in a jail (Cell Block 71 Style). You would have no health so one "tag" would kill you and spawn you in the jail until they get a jailbreak. It isn't original but if there is a way to use the immune-on-your-side-but-not-the-other technique and where only beatdowns kill that could be crazy fun. I know there is a way to make kills in vehicles on by splatter so I was wondering if beatdowns would be the same since it is the same concept. Also I know you could use a hill but you would have to use two hills. Just an idea.
     
  11. n0pr0bl3m5

    n0pr0bl3m5 Ancient
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