Overpowered Sword

Discussion in 'Halo and Forge Discussion' started by Plasma Blades, Jan 23, 2011.

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  1. vesicles

    vesicles Forerunner

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    You could try making the zombies start with something else and make them pick up 'fixed' swords, then survivors couldnt pick the swords up again.? Sounds crazy.
     
  2. Plasma Blades

    Plasma Blades Ancient
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    That idea was brought up before - that means they would have to start off with some other weapon at the beginning, meaning they wouldn't have to get close.
    As for the rotating safe havens, I think that would only make things much more confusing.

    Does anyone think that this conversation would decrease the frequency of the problem: More ammo around the map, faster zombies, and more zombie damage resistance?
     
  3. Teaco27

    Teaco27 Ancient
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    Have humans not able to pick up weapons by general settings. then make a instantly spawning custom powerup that only the humans can get to by each weapon cache. Now just set the CP to give humans weapon pickup for like 5 sec, and your set
     
  4. MaxSterling

    MaxSterling Ancient
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    Reading is fundamental...

     
  5. DavidJCobb

    DavidJCobb Ancient
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    Depending on how much damage they do, Hammers or Golf Clubs could be an effective starting weapon. Still a melee weapon, but less precise than Swords. Of course, the splash damage would be a major ***** to control...

    Whether that conversion would work would depend on how your map is designed and how it already plays when balanced. I can tell you something from personal experience, though.

    In my map, The Factory... I've been working on a patch for it, and I've played it extensively. The way it's balanced, Humans will always have a large number of entrances to control if they wish to stay safe. (The roof of the map's central and only structure is the safest place to hold out as a group... But it also has five different entrances, all easily accessible to a Zombie.)

    Zombies are extremely weak, but lines of sight and open spaces are both limited. If a Zombie sees you first, your chances of survival are already cut severely. Because of this, an Energy Sword isn't really much better than a Shotgun unless you run completely out of ammo; in fact, it's worse, since it has a slightly longer cooldown between uses and you can't potentially weaken/kill multiple Zombies with one blast.

    When I test, I often include friends who've played the map several times. (I'd love to see several newbie-only tests, but it's hard to find enough newbies.) Most of these experienced players avoid using Swords if they can. (They haven't exactly analyzed and fully fleshed out that dynamic, I assume; they just remember that Swords don't confer a big advantage.)

    I can hear you beaming the question "Your point?" into my face with your mindbrain. My point is that if the element of surprise plays a major role in the success of a Zombie attack (or if the map and gametype are sufficiently altered to make this so), then use of the Energy Sword may not provide a substantial enough advantage to warrant its use by Humans when other weapons are available.
     
  6. AceOfSpades

    AceOfSpades Talented
    Forge Critic Senior Member

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    Would lowering the melee damage for the humans help? I have no idea if the melee damage affects melee weapons, but it's worth a shot.
     
  7. MaxSterling

    MaxSterling Ancient
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    Ahem...

     
  8. buddhacrane

    buddhacrane Ancient
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    I think you should at least try the rotating safe heavens idea. It's the only solution come up with so far that could actually work and doesn't require much effort to set up.

    If, during testing, people complain it's too complicated then yeah scrap it, but I think you should at least try it out first.
     
  9. spy penguin

    spy penguin Forerunner

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    it's quite simple all you have to to is place a custom powerup the does nothing but allows you to pick up weapons but have a kill boundry that only effects zombies set to blue team and have a soft kill boundry set to red team/humans so thay can't camp there thats all you have to do.
     
  10. That Scorch Guy

    That Scorch Guy Forerunner

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    Reduce human melee damage drastically, and give them high damage and zombies high resistance? Humans should not beat zombies in close quarters anyway, and I'm pretty sure swords take both weapon and melee damage into account when they are modified.

    Aside from that, what everyone said above, though I know what problems you're having since I have helped you test similar journey maps. I dunno, I'd play around with the damages and resistances until you find something that works.
     
  11. Ociee

    Ociee Forerunner
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    Custom powerups?
     
  12. pyro

    pyro The Joker
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    Has no one bothered to look at when the thread was started?
    Lock?
     
  13. Adelyss

    Adelyss Hotdishhh
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    Locked...If this map idea didn't die already...he figured something out. No need to further suggestions.
     
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