Overflow is a map I started working on about two weeks ago. The idea behind it was to have a pool in the middle of a small, symmetrical map. After placing the pool, I slowly built outward and the end result is a small, close quarters map with a brightly lit arena type area in the center, ramps leading to a second and third floor, and underwater tunnels leading into each base. Weapons: Shotgun (x1 with no spare clips) Grenade Launcher (x2) Concussion Rifle (x2) DMR (x4) Needle Rifle (x2) Plasma Repeater (x2) Pistol (x2) AR (x4) Screenshots: The pool. The opening to the left is the ramp leading to the second level. The one on the right is Blue Base's main entrance. Red Ramp. This leads from the pool area to the second floor where shotgun spawns. Underneath is a one way teleporter that leads to Red Base. On the right you can see the entrance to Red Tunnel. A better view of Red Tunnel. You can also see Red Base's main entrance. Blue Base. To the right is a hallway where the Grenade Launcher spawns that leads around to the front of the base. Flag/Bomb Spawn/Capture/Arm is in the small pool. The front of Blue Base. On the left is Blue Tunnel. The ramp to the right leads up to the third floor. The ramp leading to the third floor from Red Base. The second floor. The teleporter leads to the third floor and shotgun spawns on the right. The opening to the second floor has a shield-door to prevent grenade spam. This is also where the neutral objectives spawn. The third floor. In the center is the drop down to the second floor and the ramps lead to Red and Blue Bases. Well, that's my map. Please download it and tell me what you think. It's my first finished map and the first map I've ever posted on Forge Hub, so go easy on me.
looks very nice.. i also see what looks like underwater tunnels? if so how do they work and how big are they? other than that it looks very nice and the coolors stand out