I began designing this map as a small invasion map, but after seeing how complicated it is to make one I decided that my first serious forge endeavor should be something simpler. The closet thing I could think of was One Flag BTB, so I went from there. I took some inspiration from Zanzibar/Last Resort, since I've always loved asymmetrical maps that work well with teamwork based gametypes like Assault and CTF. I wanted the red (defending) side of the map to seem a little bit more developed than the blue (attacking) side, which is where the Last Resort inspiration comes from. I did my best to create a good sense of balance even with pseudo-symmetrical gametypes like Headhunter and Team Slayer; due to a lack of people willing to help me in testing my map I'm not sure if everything works as according to plan. The map is set up for gametypes, but I still consider it a Big Team map even though I have a feeling it would work well with Multiteam. If anyone has any criticisms/suggestions or finds any problems, I am more than willing to hear them; I'll take all the help I can get. Overview of Defense side Overview of Offense side Middle building;Defense side Middle building;Offense side Sniper spawn;Offense side Sniper spawn;Defense side Looking from Defense to Offense Looking from Offense to Defense