Outbreak! Created by FPS Brady Supported Gametypes: Use with Aliens Gametype at bottom of page Map Description The basis of this map is that Aliens have just begun escaping and the humans must run away, either choosing the base or the maze on their way. Different areas open up each minute which means the longer you survive, the more weapons and kills you will get. Weapons: All weapons have 0 clips and never respawn Magnum Starts Trip Mine x 1 (At beginning) Spiker x 2 (one in base one in maze) Mauler x 2 (Same thing) Shotgun x 1 (Maze) Brute Shot x 1 (Base) Magnum x 2 (Maze and Base) Assault Rifle x 1 (1 min Door) BR x 1 (2 min Teleporter) Smg x 1 (Base) Sniper, Rocket, Flamethrower x 1 (all at the truck base) _________________________________________________ Zombie Spawn Human Spawn (must use right teleporter) Choose Your Path! Overview of map, Maze is covered Overview of the Base Main tunnel of the maze Closed door Door opens after 1 minute of gameplay Hidden Teleporter in the maze (Able to use after 2 minutes, and also the other tele at alien spawn opens up) Man Cannon spawns at base after 3 minutes, leads to this truck outpost _________________________________________________ Make sure you use the gametype with this map or it will not work, please download and tell me how it is. I really want to fully test this map with a bunch of people, so if anyone is interested just let me know. Download Outbreak! Map Download Aliens Gametype
haha i love omega journey! which is probably why it is sort of like it, the main difference is that in this it only takes time for other paths whereas omega journey uses man power to get through the maze
i suppose. i'm not gonna dl. mostly cause it takes a lot for my dl. i don't have much space left. but still nice job
Is the maze actually a maze that you can get lost in. If the maze is not a maze then why did you name it a maze. Personally i like the map in general. It seems like a good zombie map ,but a lot of zombie maps have bases. The timed map events look cool and would add very nice game play.
cool i like the timed events the forging looks a lil schloppy (sloppy) so i recommend you learn some interlocking as not to be harassed by my fellow forgers
This looks quite a bit like omega journey, but hey thats not totally a bad thing, after all omega journey was really fun. This deserves a DL and I'll get back to you after playing it with some friends.
Well i guess its not really a MAZE but thats what i called it because I have not got lost, but people i have played with have, and the base is very small, not like the huge ones that are unstoppable.
I think this map has some real potential. I think some issues that need to be adressed and fixed in a V2 would be: - Interlocking; needs more of it. - Make the grav-lift that appears to open the "Door" be above the dumpsters, and concealed by walls so that it A) can't be shot to kill someone underneath and B) looks better. - Fix the back area so all the power weapons don't spawn their; with the current setup, camping is an issue. Other than that, a very nice map. Good work. 4/5.
Well i'm going to rate it on several different scales: Originality: 5/10 Idea has been done before, no real new twists, of course I'v never seen the maze as an option. Aesthetics: 6/10 No unnecessary aesthetic touches, for sure. Some areas could use interlocking, trust me I say this from a stand point that believes in the use of very little interlocking, only where necessary. Playibility: 8/10 I personally like maze maps. Some people don't. It's not your fault. The map should play well as long as there is an even balance between the human and zombie's strength. Design: 9/10 Maze maps always have to be carefully designed and well-thought out. Thats just the point of the maze. Construction: 7/10 Well this is the second part of design. The construction could be a little better. Areas could use interlocks so they play more smoothly, and such. Could be better built, but still should do the job. Overall: 7/10 Keep forging! This looks pretty good, but spend some time in Forging 101, and try coming up with some original ideas.
honestly it looks like a shabby remake of most failing infection maps; a base, some sort of maze and a good 10 minutes of decent gameplay.