Ossuary

Discussion in 'Reach Casual Maps' started by cannibalghoul, Jan 13, 2011.

  1. cannibalghoul

    cannibalghoul Forerunner

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    This is my first contribution to Forgehub. I'm still fairly new to forging, but I tried my best with this map.

    This map is actually a tribute to the Bottom of the Well dungeon from the Legend of Zelda: Ocarina of time, which I always thought would make for an interesting Infection map, especially after recently playing through the Hyrule Field map in Halo Custom Edition. It's not a 100% accurate remake, but I tried to emulate the atmosphere and general design as best I could.

    Description
    Basically, it's your typical Infection map, with a few twists here and there. It consists of two main floors, the top being a sewer-like structure with a number of hidden rooms, and the lower level being a large, more open cavern.

    [​IMG][​IMG]

    The top level consists of narrow corridors and small, individual rooms. It contains more defensible hiding spots, as well as a few hidden weapons and AAs, but on the other hand it contains a number of traps and irritatingly-placed teleporters, and the hiding spots themselves can act as a veritable death trap, since many lack an efficient escape route.
    [​IMG]
    yes, my shooping skills suck


    The bottom level consists of a large, open cavern with several branching tunnels that radiate outward from the middle. Players will find themselves transported here when they enter the teleporters on the top floor. Although the area itself holds the largest open spaces in the entire map, it also only has one exit, which could potentially be transformed into a chokepoint by a clever player.
    [​IMG]
    [​IMG]

    Gameplay
    When the game begins, there will be a 60 second window in which the Humans can gather weapons and powerups and find a defensible location. After this time, a teleporter will appear in the zombie starting chamber, allowing them to access the rest of the map.

    The custom gametype is not required to play the map, however it allows the Human players to actually pick up the weapons placed around the map, it modifies the custom powerup to improve the motion tracker, and it gives the survivors a likelier chance of winning by improving the Last Man Standing's capabilities (the rounds are longer though, so zombies have a larger window of opportunity to defeat the survivors.)

    NOTE: uses Tempest instead of Forge World as base map because of the awesome rock wall piece
     
    #1 cannibalghoul, Jan 13, 2011
    Last edited: Jan 13, 2011
  2. P1MPxSLaSH

    P1MPxSLaSH Forerunner

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    I'd love to play this map simply cuz of the atmosphere i think it makes the map. the layout also looks promising. surprisingly, there arent a lot of leveled infection maps (at least that Iv seen) so I like to see video gameplay
     

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