Ossuary

Discussion in 'Halo 3 Competitive Maps' started by Supernaut, May 21, 2008.

  1. Supernaut

    Supernaut Ancient
    Senior Member

    Messages:
    372
    Likes Received:
    0
    Ossuary: means a place or receptacle for the bones of the dead.

    The idea for the name comes from the headstone like covers all about the attackers field.

    Description: OK this is a one sided only ctf or assault map. There are a couple of deistic features that I would like to point out, like the turret. I found a good system that allows the player full movement and control but it can never be driven. The Guass cannon is the defenders weapon, the attackers can get the rocket launcher and blow it up and only it as the rocket has only 2 shots. So there is some good strategy to it all.

    I wanted some cool thing on my map and I thought a door way. So I was making it and I wanted to separate the main part from the sniper room so I built a really cool door way. It is best to see it, and I wanted to have a old classic Halo 1 thing in it so I brought in some headstones via. hang em high.

    Ok now weapons list
    Rocket Launcher 1x 60 sec respawn 0 extra
    Smg 2x
    Battle Rifle 2x
    Assault rifle x3
    Shotgun x1 45 sec respawn
    Sniper Rifle x1 45 sec respawn
    Frag Grenades x6
    Spike Grenadesx4
    Vehicles:
    Warthog x2
    Gauss "turret" x1
    Copper (unusable) x1

    Enough Boring stuff time for pictures and a video
    http://www.youtube.com/swf/l.swf?vi...efault.jpg&t=OEgsToPDskJlf45dMHqr3jFnazm4FlvW
    Pictures:

    Shoot of the Door
    [​IMG]
    Back shoot of the Door and room
    [​IMG]
    large area in the base.
    [​IMG]
    [​IMG][​IMG]
    Overview Shot
    [​IMG]
    Blue Base View( not much to see though)
    [​IMG]


    Download Link: Map Link


     
  2. BJFPoyver

    BJFPoyver Ancient
    Banned

    Messages:
    82
    Likes Received:
    1
    Neat idea.
     
  3. DRiSCOLL

    DRiSCOLL Ancient
    Senior Member

    Messages:
    1,404
    Likes Received:
    3
    i like the placement of the warhog but im not sure about that wall turned on an angle by the flag.
     
  4. hiddenninja17

    hiddenninja17 Ancient
    Senior Member

    Messages:
    168
    Likes Received:
    0
    doesn't look like floor is interlocked, you may want to do that
     
  5. jedi eli

    jedi eli Ancient
    Senior Member

    Messages:
    167
    Likes Received:
    0
    Cool beans.
     
  6. Fly

    Fly Ancient
    Senior Member

    Messages:
    512
    Likes Received:
    0
    Very odd. Looks to me like you got lazy and decided not to merge the floors. This is something I would do as well as delete the barriers. They just don't fit in with the overall map. This is not harsh criticism, it is constructive - FLY
     
  7. Supernaut

    Supernaut Ancient
    Senior Member

    Messages:
    372
    Likes Received:
    0
    I am all for constructive criticism and I will consider what you suggested. Ok yeah I did get a little lazy, but I am going to get all the feedback I can and see what people want fixed. The barriers are really useful when running to the base for the attackers, the turret can rip them to shreds so I thought why not have some cover.
     
  8. Linubidix

    Linubidix Ancient
    Senior Member

    Messages:
    7,297
    Likes Received:
    7
    looks pretty cool. I think you should've taken the time to interlock those double boxes, but that's just me, or is it? Also, have you tested this map because a 45 sec respawn on sniper and shotgun is way too short for any map, no matter the circumstances.
     
  9. BarkusTheMan 1

    BarkusTheMan 1 Ancient
    Senior Member

    Messages:
    439
    Likes Received:
    1
    wow, this looks really cool! really creative nice idea and it looks really neat and everything, i really like the look of it, well done!
     
  10. locoidontknow

    locoidontknow Ancient
    Senior Member

    Messages:
    283
    Likes Received:
    2
    I like the idea, and I dont care about the interlocking personaly. I think its a pretty good map.
     
  11. thelastsparten

    thelastsparten Ancient
    Senior Member

    Messages:
    206
    Likes Received:
    0
    cool map ill dl when i have space on my box
     
  12. Norlinsky

    Norlinsky Guest

    This map's design confuses me. I can't think of a word for it yet...I'll get back to it later....
     
  13. Supernaut

    Supernaut Ancient
    Senior Member

    Messages:
    372
    Likes Received:
    0
    Well, this is some good feed back, looks like I got some work to do, and zto maybe you are looking for um, I don't even know. I tried to make the map feel its own and also play good.
     
  14. SPAGETTII

    SPAGETTII Ancient
    Senior Member

    Messages:
    562
    Likes Received:
    0
    I like the idea and the map is well done
    good job
     

Share This Page