I've got a question on setting up spawn points for a race I've recently finished. Basically, I have the racers spawn in two long lines, each line being 8 initial spawns long for a maximum of 16 players. However, say only 6 people are playing. They will spawn randomly along the line, one in the back, one in the front, a few scattered in the middle. I'd like to set the spawn points up so that if less than 16 people are playing, it forces spawns to the front of the line. For example, with 6 people, the first three on each line are filled. If my description was confusing, here is a picture that should make things clear:
Actually, I've already done this, numbering the spawn sequence of the spawn points from 0-15. It doesn't seem to have had any effect. Added after 54 minutes: An answer doesn't seem to be forthcoming. I'll play around with it and see if I can get something to work - if I do I'll post back here.
Is it consistent right now? If you have 4 players, will they always spawn in (say) upper right, 2nd down left, 3rd down left and 7th down right? And then with 6 players it's: upper right, 2nd down left, 9th down right, 3rd down left, 2nd down right and 7th down right? If it is, you just need to identify the order and then move the spawns to your desired location
I don't know if this is the case or not, I'll have to run tests. It's not a huge deal, but it is a smaller, skill-oriented race with flat surfaces and tight turns, and I'd like to make it as fair as possible.
Seems like a bit of a pickle. Your best bet would be to rearrange your starting room so that all the spawn points can be made into a semi-circle, that way they would all be the same distance from the beginning of the track. If that can't be done, then you could at least alleviate the problem by making half of your spawn points initial spawns, and the other half regular spawns, e.g. if you're going to have 12 spawn points, make 6 of them initial spawns, and the other 6 regular spawns. For group sizes of 6 or less, they will always spawn together on the initial spawns. For group sizes greater than 6, the first 6 will all spawn grouped together on the initial spawns, and the left-overs will start spawning somewhere on the other 6 respawn points.
That sounds like a reasonable plan. It's a remake of a map from an old Playstation game, and the cars lined up two-by-two, but that style doesn't seem to be compatible with Reach's options. Oh well.
Don't know if it is too late, but here is how i would do it: Theoretically, the spawn system should have extra players spawn at the least shittiest spawn points available. You can think of being in a red square as adding a point to your shittyness value. You can see that the spawn points in front have a ****-value of 0; while the ones in the back have a ****-value of 8... The system though will always (TRY TO) spawn you in the least shittiest position possible .. As being in the proximity of an enemy will increase the shittiness values of that particular spawn point, and I as not knowing the proximity/shitty-value ratio of the top of my head.....is..... erm... so basically Im not sure if this will get you the exact thing you want but, it will be closer....