Orbit

Discussion in 'Halo 4 Archive' started by Seano299, Feb 24, 2013.

  1. Seano299

    Seano299 Promethean

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    Hello everybody!
    I am creating this thread to showcase a 2v2-3v3 forge map I have built called Orbit. It's symmetrical and fairly small. The story of the map is that it's a UNSC research station built to study the orbit of asteroids and comets and relay the information back to the closest human colony.

    Initial Ordnance:
    Rocket Launcher - Spawn at start: Spawns after 360 seconds.
    Shotgun x 2 - Spawn at start: Spawns after 240 seconds.
    SAW x 2- Spawn at start: Spawns after 300 seconds.

    Map Spawns:
    Battle Rifle x 2 - Spawn at start: Spawns after 30 seconds.
    DMR x 2 - Spawn at start: Spawns after 30 seconds.
    Lightrifle x 2 - Spawn at start: Spawns after 30 seconds.
    Magnum x 2 - Spawn at start: Spawns after 30 seconds.
    Boltshot x 4 - Spawn at start: Spawns after 120 seconds.

    Playable Gametypes:
    Team Slayer
    Extraction
    King of The Hill
    Oddball
    Capture The Flag

    Vehicles On Map:
    Mongoose x 2 - Spawn at start: Spawns every 90 seconds.

    This map was designed with classic Halo settings in mind and so plays best with classic Halo settings (But precautions are set to stop players on Infinity Slayer using exploits with things like Jetpack to gain the upper hand).

    Here is a video of some gameplay on the map.
    GAMEPLAY
    Please note that this video is not being played on the FINAL version of the map. There are still some issues on this version of the map, which have since been fixed and there have been a few aesthetic additions on the side.

    You can download the map off of my fileshare. My GT: Seano399


    Please give opinions and enjoy!!

    Screenshots:
    Image 1
    Image 2
    Image 3
    Image 4
    Image 5
    Image 6
    Image 7
     
    #1 Seano299, Feb 24, 2013
    Last edited by a moderator: Jul 26, 2013
  2. suffocation49

    suffocation49 Ancient
    Senior Member

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    Aesthetically, I think the map it a little thin and basic. I would make your flooring with 3x3 talls instead of 3v3 thins, just to make the map look more bulky. Your center structure also looks barren from the outside, I'd cover that up.

    Your center structure is also a big choke point, you may like that in your map, but I'd add a few more routes into it. I believe your outside routes are too open and dangerous, you do have cover place, but I would more similar to a doorway, possibly walling off a fraction of the route.

    Your SAW spawns are pretty cool, but I think the shotguns spawn too close. There may be a benefit from moving the SAW structure as well.

    /2cents
     
  3. Seano299

    Seano299 Promethean

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    Thank you for your feedback! I have added the changes you recommended. I made the 3x3 flats into talls, I removed the shotgun spawns and added two new routes into the center structure. I shall most likely update this thread with new screenshots and possibly a new video soon.

    [br][/br]
    Edited by merge:


    Changed description to 2v2-3v3. The map is too small for 4v4.
     
    #3 Seano299, Mar 2, 2013
    Last edited: Mar 2, 2013

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