Download Infiltration {MAP} Download Operati {GAMETYPE} Note: Togethor the mini-game is called Operation Infiltration because when in game it will say "Operati on Infiltration". When you combine "Operati" and "on" it looks like Operation. Introduction Over the ages maps have been expanding. Interlocking, geomerging, and all new types of switches make for an almost limitless amount of possibilities in forge. Yet, as long as maps are made custom games variants will go along with them. Mini-games are one popular aspect of the Halo community, and with so many out there: Tremors, Hot Spots, Purple Bunker, and now Mini-Golf, ideas for mini-games are harder to come by. To take up some time before the release of Sandbox, I decided to create a mini-game. Having an inspiration from Tremor Blast, what you are about to see requires skill, luck, and teamwork. Description Of Map: This mini-game takes place on Valhalla. One team, the attackers, spawn on the waterside base, while the other team, the defenders, spawn at the waterfall base. The defenders have two Hornets. The attackers have a Ghost and a Mongoose. For the attackers there are 3 routes they can take to the defenders base: 2 side routes and one center route. The center route contains much equipment, and normally starts off by you going into the man cannon. From the man cannon you will enter the vaccinity of a flare, then as your proceed up the hill there is a regenerator behind a rock. Then, continuing forward, there will be a radio tower with a bubble shield lying beside it. From there you go to the other base. The right side path, goes by the sniper in the trench area, then you will see a radio tower with rockets. You will continue to the cave with a weapon somewhere within it, and then you may go get the power drain by a set of 3 rocks. The left side path starts off by the cave and in it lies an overshield. Then as you move toward the Pelican, you will find another set of rockets, and as you proceed into the next cave there will be a missle pod along the way. Next you will see a power drain by the waterfall, and you arrive at the base after that. A bubble shield is in between the center and right path close to the base, and there are plasma pistols hidden along the two side paths. I have tried to make it so that every most used weapon/equipment is next to a landmark. The radio towers were used to be able to identify the spots from afar, and the pelican and top of hill were excellent landmarks as well. This post isn’t as much about the map as it is about the gametype. Description Of Gametype: You may be wondering how this all fits together and you should be, as at first it may seem confusing, but after one game you should understand a bit better. The game variant is edited from One Flag. Here is a 4 point list that explains the game nicely: ·There are two teams. Defenders have Hornets, their base is “locked down”, and only two people on the team, while Attackers have themselves but have the rest of the players. ·The Attackers try to kill the Hornets using their BR and several of the power weapons throughout the map. ·Once a Hornet is dead, the Attackers must find the gravity lift it dropped behind. ·As soon as they find it, they go to the defenders base and use it like a key to unlock it. They can then get the flag and return it to the base. There is the gametype in a nutshell. Now here are some edited settings for the game: Captures To Win- 1 Number Of Flags- 1 Sudden Death- 2 Minutes Flag Return Time- Disabled Flag Reset Time- Disabled Flag Carrier Traits- Forced Color- White Primary Weapon- BR Number Of Rounds- 1 Time Limit- 5 minutes Base Player Traits: -200% Damage Resistance -2X Overshields -75% Damage Modifier Humans have enough health to protect themselves against the Hornets and Hornets have enough health to make them difficult to defeat. Here are some tips and tricks you can use to defeat the Hornets and the Hornets can use to stay alive. -Hornets, stay in your pairs. If one of you is about to go down, let the other finish the fight while the other Hornet heals. This will help prevent the humans from overpowering you by just sheer numbers. -Humans, use teamwork. This is normally the easiest way to win. Let one teammate shot the Hornet down with a plasma pistol and let another kill it with rockets. Have one team mate distract the Hornet while another shoots it down with a missle pod. Use co-operation like that and the task of defeating the Hornets becomes less demanding. -Humans, always shoot the Hornet. If you don’t you give it a chance to repair and makes it much harder to kill. Shoot one after another to be sure there is never a break to long that the Hornet isn’t being shot at. -Hornets, stay high. It is much harder for someone to hit you with a plasma pistol or rocket if you are high in the air. But if you do stay high, your missles become useless without lock on and its speed. -Humans, be sure to search for the weapons. There are some hidden weapons like a laser and some plasma pistols. These are very helpful when found. -Humans, communicate. Let your team know when a Hornet is down, when you need help, or when you have the grav lift. -Humans, rockets, plasma pistols, and power drains require skill to use against a Hornet. Don’t shoot when they are far away as you are likely to miss. Wait until they get close to fire a shot, since your accuracy will greatly be improved. -Humans, the laser takes out half of the Hornets shield with a direct hit. With two shots its shields are gone and if you manage a headshot on the pilot with a BR then he’s dead. By now you should want to see some picture of the map, but before you do let me show you how to “unlock the base”. 1.)Go to the back entrance of the base. 2.)Go into the teleporters and don’t move when you go through them. 3.)Look down and throw the grav lift. 4.)Ride up into the teleporter above you. 5.)You are now in the base and may take the flag. Although the map has some flaws, don’t abuse them. Play the game how its suppose to be played and don’t break any Honor Rules. By the way there are two honor rules: 1.)Hornets, stay in the Hornet at all times; don’t use the grav lift you pick up. You may use your missiles and or any way of attacking the attackers through use of your Hornet. 2.)Humans, NO HIJACKING THE HORNETS. This makes the game not fun and unfair. Hopefully all the flaws making a map on Pre-DLC produced will be fixed when I make another Operati map on Sandbox. PICTURES Overview Another Overview Attacking Base * There are vehicles in back of you, so remember to get them since they are helpful. Defenders Base Starting the right side. A bubble shield is by the drop pod. Starting the left side. An overshield is in the cave. Continueing the right side. Rockets are by the radio attena. There is a plasma pistol in this area. Continuing the left side. Rockets are by the pelican. There is a plasma pistol in this area. The start of the center path. Regen. is at the top of the hill by a rock. Continuing the center path. Bubble shield is by the radio attena. Ending the left path. Power drain is random and will start off in either this spot or another. Same overview pic, but this is also the ending from the right path. Power drain is near that cluster of rocks. ACTION PICS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ending Note: I would like to thank all my testers who helped make this the best it can be, and hopefully you all will enjoy the Sandbox version. I would also like to say that I made this gametype so that maps can be made for it, like Conquest or Tremor Blast. So feel free to make your own version of Operation Infiltration, because that is what I wanted to end up doing, making a gametype people can create maps for. Download Infiltration {MAP} Download Operati {GAMETYPE}
This mini game does resemble Tremors, it does not play like it. I had fun testing it and it was an overall fun game type and map. I like that you picked Valhalla for this map. The geometry for the map itself is built in and it makes it easier to build on and use. The game play for humans was fast paced and required a lot of team work to take down the hornets. Some people in game had said there was to much space in some places, I think that the equipment took care of that problem along with the geometry of the map. The vehicles I found did not do to much to take down the hornet but obviously helped to get the flag for the other base back to yours. The game play for the hornets was also fast paced and just as fun as playing as a human on the ground. Keeping your teammate alive was essential to win the game. You would want to stay higher up to not sustain as much fire from the players down below. As I played though I did notice that they liked to stay at their base and it made it harder for the humans to kill them. And it also did not have much movement throughout the mach because of it. It was also hard for the defenders to win because the players on the ground had a various amount of weapons at there disposal and unlimited amount of lives. And after continuous play as a hornet, the game play became repetitive and boring. The map itself had a good feel to it. Various points or mini bases that looked to be abandoned. stashes of weapons found at each point while still being balanced made it very fun. Once more the map choice went well with everything and came together to make the map what it is now. The flow of water with the trees, and bases gave it the feel that there was an base that is still defended for what it holds. The problems with the map I have found with the map were that once a hornet player was dead, he could not do anything but look at the ground. And because of how long it took player to capture the flag, it made it even more frustrating. Another problem I found is that the system for getting the enemy flag was a bit confusing but is better than the way you had it before. The last problem I had was the invisibility. Combined with the over shield made it very easy to see you. And if you are trying to destroy the hornet it also does not help. Once the hornets are destroyed there is no need for it. I am glad to see that you tried to make something on a map other than foundry and I enjoy this every much.
To Connor: I have replaced the Invisibility with an Overshields. Also, I guess the games you played the attackers always won, but believe me when I say I have had several games when the defenders won. I might update the gametype to limit the lives, but for now it worked.
I'm impressed, this is very unique. ecspecially the getting the key thing. if you haven't allready, you may want to make it so there's moer then 2, incase one gets lost