Oerloading lag?

Discussion in 'Halo and Forge Discussion' started by Given To Fly, Jan 16, 2009.

  1. Given To Fly

    Given To Fly MP Level Designer
    343 Industries

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    I'm making an avalanche level,
    for 2v2, and it might need the man cannons overloaded to complete construction,

    First, will this make game laggy during gameplay?

    Second Can you enter your map to be in matchmaking if its overloaded?

    Third, How is the process done?

    Keep in mind that its completely in budget map/ NO MONEY GLITCH
     
  2. EpicFishFingers

    EpicFishFingers Ancient
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    It shouldn't make it laggy, but I think the man cannons would come back on once the round ends. Sorry to say I doubt they'll accept it if you do that.

    I'd say lay down loads of trip mines that are on infinite spawn while switching weapons. When they blow up, the man cannons should stop working.
     
  3. Dthen

    Dthen Ancient
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    He/she means permenantly overloading them by basically making a big pile of stuff.
    Yes it may make it lag, and it's almost certain to lag at the start of a round.

    I suggest using a double box or something to just block their area of effect off.
     
  4. Given To Fly

    Given To Fly MP Level Designer
    343 Industries

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    im making a floating platform above the cannons, and only need them to be off for 1 round, i try and put my dou8ble box where i need it and the cannons fight it away,
    so if the cannons were gone i could place my box and wouldn't care if the cannons come back on, because it wouldn't effect gameplay
     
  5. The Spartan III

    The Spartan III Ancient
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    yeah that'll work, its actually pretty easy to do.
     
  6. Dthen

    Dthen Ancient
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    Oh, throw lots of trip mines to get the man cannons off for one round and then save and quit a box there.
     
  7. What's A Scope?

    What's A Scope? Ancient
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    1. No/Yes
    2. I don't think you can permanently overload a map. If you can it will cause lag so, no. If not, Yes.
    3.Trips mines for temp. Random stuff for Perm.(?)
     

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