ODST Drop problem

Discussion in 'Halo and Forge Discussion' started by RampantKing, Jun 9, 2009.

  1. RampantKing

    RampantKing Ancient
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    Ok, so I am makeing a map where one team spawns in the skybubble and drops to the ground through a mechanism that resembles a drop pod.

    To avoid the death barrier a few inches below the grid I made a teleporter system that loops around the death barrier. However, after this the player drops a small distance until they hit a barrier that suspends and kills them.

    I have seen maps where people spawn right below the Skybubble gird and fall all the way to the ground unharmed.

    My question is: How is this done?
     
  2. RightSideTheory

    RightSideTheory Legendary
    Forge Critic Senior Member

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    They fall from the top of the middle section to the ground, not the sky bubble?
     
  3. RampantKing

    RampantKing Ancient
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    No, the spawns were between the Skybubble and the top of the mid section.
     
  4. MousseMooseROCKS

    Senior Member

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    Well then, look at WHERE they could fall through. Maybe you're not putting it below the skybubble in the right place.
     
  5. apesap0

    apesap0 Ancient
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    There is a small area between the death grid and the top barrier of the main level, that has an elastic barrier (top mid level) that kills in about 5 seconds. My advice is to put the recieving teleporters directly to the top of the main area, instead of under the death grid.
     
    #5 apesap0, Jun 9, 2009
    Last edited: Jun 9, 2009
  6. Glasgow

    Glasgow Ancient
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    This subject has been visited many times, and I had elaborated on this, once. Still working on it to this day.

    If you are getting stuck in the second death barrier, grab the teleporter, go to the highest point in the main sandbox tier, and place it directly in front of you as you are facing horizontally/sideways. That way you don't come out of the teleporter and end up on the second death barrier.
     

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