Oddball Gametype

Discussion in 'Halo and Forge Discussion' started by Goat, Feb 24, 2016.

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  1. Goat

    Goat Rock Paper Scissors Scrap
    Forge Critic Senior Member

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    So what settings should be start using?

    Currently have

    Score to win:
    Ball Scoring interval:
    Player Respawn time:
    First ball spawns x seconds into the game:
    Ball despawn when not being held:
    Ball throwing on or off:
    Carrier Waypoint on or off:
    Carrier Movement Speed:
    Carrier Melee Damage:
    Carrier Radar on or off:
    Carrier Abilities (Sprint, Clamber, Thrust, Ground Pound):
     
    #1 Goat, Feb 24, 2016
    Last edited: Feb 24, 2016
  2. ShadowScoundrel

    ShadowScoundrel Legendary

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    Waypoint: on
    Score interval: 1 every second
    Idk for the rest
     
  3. ShadowScoundrel

    ShadowScoundrel Legendary

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    Yea, don't want him running away forever, I think the OHK would be ok since he would be able to hold his own in a 1v1 scenario. But overwhelmed if any more showed up.
     
  4. Saucy

    Saucy Legendary

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    I'd keep all of your settings the same with the exception of one hit melee kill for the ball carrier being on.
     
  5. iParanormal

    iParanormal Member
    Forge Critic

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    Be ideal to have no sprint but double boost just like with the bomb
     
  6. Yumudas Beegbut

    Yumudas Beegbut Legendary
    Wiki Contributor Senior Member

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    I always liked being able to throw the ball and catch people off guard... at least when I could remember which button to hit. Did they turn off ball throwing in Halo4?
     
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