Foundry Obstruction V2

Discussion in 'Halo 3 Competitive Maps' started by physcopirahna6, Apr 1, 2009.

  1. physcopirahna6

    physcopirahna6 Ancient
    Senior Member

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    OBSTRUCTION V2
    DOWNLOAD
    Recommended gametypes Slayer, CTF (Capture the flag), KOTH (King of the hill) and assault.
    Forging 101:

    [
    ___ ] __Floating Objects
    [ ]
    __Instant Respawn
    [
    ___ ] __Immovable Objects
    [
    ___ ] __Timed Map Events
    [ YES ]
    __Effective Spawn Placement
    [ ]
    __Gravity Lift Techniques
    [
    ___ ] __Objects Placed in Water
    [ YES ]
    __Used Symmetry Option
    [ YES ]
    __Interlocking Objects
    [
    ___ ] __Objects Merged with Map Geometry
    [ YES ]
    __Unlimited Budget Glitch

    What I have changed.
    I have got rid of the tunnel idea and edited it as you will se below also I have added sheild doors and opened up the map itself around where the tunnels were.

    STORY
    This temporary stronghold was used for the covenant to defend against UNSC. But the UNSC mach blasted the area until they thought it was destroyed. When the UNSC came back it was a mistake, they did not want to do again. They were slaughtered when they returned, by squadrons of rebels. It set them back for years Since then this place has been a place of war. Not peace.
    Now it has been recreated to suit all needs but not for the rebels for the UNSC


    Weapons
    Assault rifle x2
    Battle rifle x4
    Shotgun x1
    Sniper rifle x1
    SMG x4
    Brute spiker x2
    Needler x1

    Equipment

    Power drain x1
    Regenerator x1
    Frag grenades x8
    Plasma grenades x12


    PICS
    bravo side new
    [​IMG]

    bravo base new
    [​IMG]

    [​IMG]
    bravo base tunnel old
    [​IMG]

    bravo base old

    [​IMG]

    alpha side new
    [​IMG]

    alpha base new
    [​IMG]

    [​IMG]
    alpha tunnel old
    [​IMG]

    alpha base old
    [​IMG]


    middle from bottom new
    [​IMG]
    middle from top new
    [​IMG]
     
    #1 physcopirahna6, Apr 1, 2009
    Last edited: Apr 9, 2009
  2. Bixed

    Bixed Ancient
    Senior Member

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    im diggin the layout of this map. it has a good balance between close-quarters areas and open space. but shield doors... meh. i'll see how they work out. you have my dl.
     
  3. MultiLockOn

    MultiLockOn Ancient
    Forge Critic Banned Senior Member

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    Im dl soon enough. I love the layout, and even the corny little names you gave each base XD I think in some parts interlocking coulda been taken a step up purely for aesthetic purposes, but it looks nice as is. All I would recommend for a v2 is "m0aR 1nt3RL0k1Ng" and maybe some aestheetics here and there. great job.
     
  4. bladeedge235

    bladeedge235 Ancient
    Senior Member

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    I got this map recommended to me by a friend and I can see why good work. It's much better than V1 but next time like twilight snipe said for a v2 more interlocking but overall a good 4/5
     

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