Oblivion Test

Discussion in 'Halo and Forge Discussion' started by Xandrith, Jul 19, 2016.

?

Which version do you think Multi should lean towards?

  1. Natural Catwalk

    21.1%
  2. Structural Catwalk

    78.9%
  1. Xandrith

    Xandrith Promethean
    Forge Critic Senior Member

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    So I've been trying to get multi to change his "Doom rocks" in the middle of Oblivion to a structural bridge since the inception of the map. I've always thought the rocks created severe readability issues, so I've decided to throw together a test version. Multi likes it, but isn't sure. Help me convince him!

    The "Doom rocks"

    [​IMG]

    [​IMG]

    [​IMG]

    aaaaand the structural version

    [​IMG]

    [​IMG]

    [​IMG]

    Thanks for the help!

    EDIT: Here's a walkthrough of each version.

    http://xboxclips.com/xXandrith/76841475-557a-4491-840e-d40a52b29654

    http://xboxclips.com/xXandrith/e44108dc-e35e-4e9f-8190-4ee06e936b77
     
    #1 Xandrith, Jul 19, 2016
    Last edited: Jul 19, 2016
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  2. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

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    Structural version looks better, and actually looks more natural within the setting than the 'natural' version does.
     
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  3. Goat

    Goat Rock Paper Scissors Scrap
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    The structure looks better but I think I preferred the "doom rocks". They were the rocks that started it all after all
     
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  4. Soldat Du Christ

    Soldat Du Christ Legendary
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    Positives and negitives of both, for the sake of a counter argument...

    Rocks
    • Blends better with the surounding natural terrain
    • Can easily fine tune lines of sight
    • Rocks are less punishable, providing more room for footwork
    • Readability issues can be fixed by adding more visual cues, lights, trim, etc

    Bridge
    • Offers aesthetic flexibility
    • better readability

    I'm falling short with reasons for the bridge, i personaly think the rocks look better, and prefur more dance floor space. Especialy on an already tight layout
     
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  5. Xandrith

    Xandrith Promethean
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    The rocks do blend in nicely, just a little too much for my taste. I've never been one to complain about readability very much, but this case is pretty extreme.

    As for the lines of sight, I think it can be just the way multi wants it with either. I personally like how it's opened up a bit to provide for a little more fights across the pit. This allows players to find there own way, instead of fighting through the strict, predetermined lines of sight.
     
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  6. Egggnog

    Egggnog Game Crashers

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    The bridge draws your eye a bit more, and if you were running near the rocks you might not notice them as a viable option. Maybe if you had them floating on chains or something, but I don't know the full story of your map.
     
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  7. Xandrith

    Xandrith Promethean
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    This is MultiLockOn's map;)
     
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  8. MultiLockOn

    MultiLockOn Ancient
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    Come on ****ers, vote
     
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  9. a Chunk

    a Chunk Blockout Artist
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    You voted for the wrong option. :salty:
     
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  10. Yevah

    Yevah Ancient
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    Structural. Looks more natural with the map. Still can't get over how cool this map theme is. Gonna go read more fantasy books now.
     
    #10 Yevah, Jul 19, 2016
    Last edited: Jul 19, 2016
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  11. Goat

    Goat Rock Paper Scissors Scrap
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    @Xandrith can i borrow those lanterns kthxbai
     
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