haha yeah initially red base was completely different (and a lot more similar to blue base, but, as I wasnt party leader at the time (and he was at dinner!) i couldnt merge it!. after finally building up the courage I completely deleted and redesigned red base(twice!) to come up with a design that i thouroughly enjoy! glad you like it too! (btw i used Google sketchup for some of my designing, DL it!)
dude, you use Sketchup? thats so awesome! do u do the designs properly on there and stuff! you should totally post pics of your maps through that onhere! i think it would look really cool!
Not to sort of detract from the map, but, since when were the Forerunners religious? They never built any religious iconography. Only the deluded Convenant were religious. Mistaking the Forerunners advanced science for "magic".
i meant prayer in the sense of a quiet area for study and research, for honing their scientific skills...? idk, im sorry if I upset you! I knida just wrote whatever... :-S
Lololol! Meh =] You didn't upset me xD I just found it weird to have that kind of description in with the Forerunners
thanks i appreciate it, i think i will end up redesigning it for a v2 with less chances of falling off...
I'm not here to make a long winded criticism about the walkways or the poor amout of merging. I'm here for a more serious issue. The central walkways.... Well.... Umm.... Form the shape of a swastika. 卐 Haha im suprised no one noticed, but overall, i think you need to produce a v.2 with better craftsmenship and less Nazism. 4/5
haha, i was well worried you were gonna start hating on my map, then pow, **** reference, lolz. im surprised i didnt notice to be honest! haha thanks for pointing that out!
I know that you already fixed a lot of the problems I have, so this will be simple and to the point. Your spawn system is ATROCIOUS!! I'm not sure about SWAT, because all I have played is snipers and TS BR starts, but spawn predictability is a massive problem with this map. I can tell that you are part of the 99% of forgers who only think they know spawns work. That rant over, if it werent for the spawn system this map has a lot of things that would easily make it an absolutely amazing map. I cant rate because of the spawns, but this map has unbeleivable potential. 7ish out of ten.
Really love the look and feel of the map. Its very well laid out and put together with no one area being a mosh pit and no overpowered weapons. So all in all good map my friend and I'll be sure to DL.
Wow this is a cool map dude. Pros: Nice Design for the Blue Base Red base is cool too Asthetics out side the map boundaries look cool Good Weapon List. No Flying Stuff, Which is good Reminds Me of Lockout for some reason Cons: N/A Overall: Very good map. Much better than anything i've ever made 4.5/5 Because no map is perfect Will Dl when i get ODST
YoYo, cheers for the comment, i thought I had set it up so base spawns are favoured, but with the options of side, and centre spawns if it gets hectic, is that not the case? please help me out with this... also you say it has potential, any other edits that you think should be necessary? haha cheers i think this list sums up my map! thanks very much
im working on it, just gonna realign some merging, add more barriers to stop falling off and that should be it reli!
This seems great for any gametype, although there are a few minor flaws in the interlocking. Although I dont know what the other pieces on the edges are, is that just for asthetics?
yeah they are aesthetic touches, its nice to have things in the distance for maps on the skybubble. do a walkthrough and ull see what i mean. but i mite delete them for a v2, in order to add more barriers to stop people falling off