Nuts

Discussion in 'Reach Mini Game Maps' started by Mabolsa Ritchie, Apr 18, 2011.

  1. Mabolsa Ritchie

    Mabolsa Ritchie Ancient
    Senior Member

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    I made this map a while ago after creating my second puzzle map. (Still to be posted) I wanted to get this posted and out of the way as i think this is a much more enjoyable piece. Im sure there are many people out there just like me who hate impossible puzzles or puzzles that leave you stuck for hours and hours on end. So i tried to keep my puzzle fun, very do-able but maintain a challenge to each. After hours of play tests and playing around trying to capture the best way of creating check points to minimize frustration upon dying i decided to use phased spawning on the invasion gametype. Hopefully this will ease repatition of doing certain sections where death is quite easyly possible. Unfortunatly playing in the invasion gametype left the game with a time limit. 15 mins to each phase.

    All puzzles should be self explanitary, if you find yourself stuck then i suggest you grow some nuts and attempt to either make that jump or take a good look around. The solution is always there. The final phase of the game offers you a choice of three routes to take all vary but include some form of jumping. The final two pictures offer up a small taster. I havent given pictures of all the puzzles in this map but i can tell you there are roughly 12 maybe 13 challenges total dependant on how you count it.

    [​IMG]
    Only one way down, almost certain death. So how do you land it?


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    Think out of the box.

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    Remember that floor trap in that Indiana Jones movie?

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    Hope you can do some nifty jumping.

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    Almost at the end.

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    Ally-up!

    [​IMG][
    Maybe an explosive finale?
    NUTS - GAMETYPE

    EDIT:-


    * Fixed Spawn fail.
    * Added backfield spawn.
    * Tweaked out of the box challenge.
    * Added end of phase 1 puzzle in cave.
    * Tweaked Moongoose ramp.
    * Tweaked Grav lift route.



    [​IMG]
     
    #1 Mabolsa Ritchie, Apr 18, 2011
    Last edited: Apr 19, 2011
  2. konradtacular

    konradtacular Forerunner

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    whoa this is a pro puzzle game. How do the capture plates activate death?
     
  3. hollow123

    hollow123 Forerunner

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    Some cool features, but other ideas seem to be lacking. Very nice though and defiantly worth my download! :D
     
  4. Big Jacck

    Big Jacck Forerunner

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    ... just put a small kill zone around the wrong ones to step on...


    btw the spawners fail on this kill yourself 3 times and you end up at the invasion place.
     
  5. Mabolsa Ritchie

    Mabolsa Ritchie Ancient
    Senior Member

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    Thanks for the feedback its very much appreciated. I've gone back and fixed a number of things, mainly the spawning bug. I hadn't set it up right invasion gametype are a pain if your not used to them. Hopefully there shouldnt be any more issue's with the spawn unless your an elite. (Elites not compatible)

    I've also tweaked some of the more standard challenges. Not much i can do as budget was very low but hopefully it spices things up slightly. Again i want to make the map do-able for all and not have people giving up after a few attempts. The large cave at the end of phase one was well lets just say 'plonked' half heartedly. I've played around with this and created something better.

    Any more feedback very welcomed, I hope you enjoy the fixes let me know how you get on when you complete it.

    [br][/br]
    Edited by merge:


    As Big Jack said, i placed kill barriers to cause death. I did start with trip mines but to save on budget and time i used the kill barriers instead. I do miss the sound of the mines however beeping as your close to them added some tension to it. :)
     
    #5 Mabolsa Ritchie, Apr 19, 2011
    Last edited: Apr 19, 2011
  6. MetalForgere

    MetalForgere Forerunner

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    I just played this and I found just a litte break, just beginning there are two teleporters and if I stand over any of those and jump the fusion coil doesnt works and you pass through the porter, but as this is an invasion gametype, doesnt really matters if you jump till the end because you cant capture the objectives.

    Overall, Is a nice map, some parts aren´t very aesthetic and some other are really nice looking, anyway it still funny but sometimes it turns very easy, its nice anyway.
     
  7. blazeeagle25

    blazeeagle25 Forerunner

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    hey your map link isnt working
     

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