Just another gripe. I'm sure this has been posted but I was a little disappointed that there were only a couple types (excluding the "Toys" section) of movable objects: Crates and Barricades. Plus, you can only spawn 10 crates? Foundry had a massive amount of small/movable objects. Anyways, I really like aesthetics and I think they played a big role in that. Also I miss my pallets; Oh pallets...you would of loved it here.
This has definitely been talked about in some of the general "forge world could be better" threads. But I agree with it. It's not a major problem for my own maps, but I could see how for some people, especially mini-game map makers, it would be a pain in the butt. I do identify a little bit because I had two maps in Halo 3 where moving wire spools played a big role. I had a thought of remaking the better of those two in Reach, but without wire spools or anything even kind of equivalent, I really can't (and kill balls would be too over-the-top). As far as small objects, you can emulate the same basic concept by merging bigger pieces into the unseen parts of your map, or the Forge World landscape. But they won't be movable or blow-uppable of course, which is too bad.