Non Victus Created by Reload59 Map Description Non Victus started way back in September of 2010 and from the begining was designed solely for infection. The map plays best with 8+ players. The theme of the map is a small city or urban area that spawns the humans semi-spread out. Zombies spawn on the rock/ island where pinnacle is located. The island has four teleporters on it and each teleporter goes to a different corner of the map. This allows the zombies a choice of where they want to first enter the main map and as a result allows them to be more tactical/ efficient. The map was designed to play any infection or safe-haven gametype, but the Non Victus game was made specifically for this map. The game type is pretty similar to standard infection but it has a few differences. One major difference is that the gametype allows the use of vehicles including the Falcon. The Falcon may seem like an uber weapon, but given the nature of the map (Tall buildings with little space in between) the gunners view is often obstructed by the buildings. The zombies also possess plasma pistols, which they can use to stun any vehicles. The plasma pistols are also extremely ineffective against humans, as they have no shields, so zombies should only use the plasma pistol against vehicles. Another difference is that humans have a choice between classes: Security: Shotgun, Pistol and Sprint or Marksman: DMR, Pistol and Sprint. While there are weapons placed on the map, they will not appear in the Non Victus gametype. As far as I can tell, map is fairly well balanced and any defendable spots have weaknesses. For example, take the roof of the central building. The roof is the spawning point of the falcon during the last two minutes of the game and has only one entrance that is available to humans. The zombies on the other hand have three. The main entrance or, because their gravity has been reduced, two climbable ledges on opposite ends of the roof. This makes what seems to be a defendable point very dangerous. Anyway, I'd love some advice on how to improve it. Here's a general overview: View from the central building: Another overview: Zombie spawn, clearly my best work: The other end of the bottom-left teleporter: One of the central buildings zombie-friendly ledges
Nice aesthetic for an infection map, the aesthetics of most of the infection maps i played on isn't that great. I can't download this map cause i have some issues between my laptop and my Xbox. I'll download it once i get that problem fixed.
-Thanks, The aesthetics won't mean much if it doesn't play well though. I really should have submitted it to the Testers guild first... Let me know if you get a chance to play it.