This is my first post so hopefully I'm doing this right: Description: Non Victus was designed solely for infection. The map plays best with at least 8 players. The theme of the map is a small city or urban area that spawns the humans spread out. Zombies spawn on the rock/ island where pinnacle is located. The island has four teleporters on it and each teleporter goes to a different corner of the map. This allows the zombies a choice of where they want to first enter the main map and as a result allows them to be more tactical and efficient with their attacks. The map was designed to play any infection or safe-haven gametype, but the City Infection game was made specifically for this map. The game type is pretty similar to standard infection but it has a few differences. One major difference is that the gametype allows the use of vehicles including the Falcon. The Falcon may seem like an uber weapon, but given the nature of the map (Tall buildings with little space in between) the gunners view is often obstructed by the buildings. The zombies also possess plasma pistols, which they can use to stun any vehicles. The plasma pistols are also extremely ineffective against humans, so zombies should only use the plasma pistol against vehicles. Another difference is that humans have a choice between classes: Noble 1: Shotgun, Pistol or Noble 2: DMR, Pistol and Sprint. There are no weapons on the map and weapon pickup is disabled. If any humans want more ammo, they have to get to a safe haven area. Inside the safe haven area, humans are granted a bottomless clip. They can use this to reload their weapons if they are out of ammo. The safe haven has a draw back though. Human movement speed is reduced and waypoints are made visible to all zombies, alerting them of how many humans are in the safe haven. Overall the map is fairly well balanced and any defendable spots have weaknesses. For example, the roof of the central building. The roof is the spawning point of the falcon during the last two minutes of the game and appears to have only one human entrance. The zombies on the other hand have three. The main entrance or, because their gravity has been reduced, two climbable ledges on opposite ends of the roof. This makes what seems to be a defendable point very dangerous. Anyway, I'd love some advice on how to improve it.