Foundry No Escape v2

Discussion in 'Halo 3 Competitive Maps' started by ONeill117, Aug 24, 2009.

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  1. ONeill117

    ONeill117 Ancient
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    No Escape
    After the ODSTs dropped feet first into this empty warehouse, they discovered there was No Escape

    Download No Escape v2

    After taking everyone's comments on board from v1 I am proud to present v2! I have used the same description as before but highlighted in yellow the changes. Unfortunately, due to a RROD situation I havent got any new photos but will describe the changes on the old photos. All should become clear. Read on...


    Description:
    Made by ONeill117. This is a very very small semi symmetrical map which measures only 7x7 single boxes(!) and for this reason, it is best suited as a doubles map or perhaps 3v3. It is set up for, and works well with, Slayer, Team Slayer, KOTH, Oddball, 1 Flag, Multi Flag, 1 Bomb, and Neutral Assault. The basic structure that this maps is built on is two L-shapes, joined at their corners by an overshield, surrounding this is two alleys, which make up a basic figure of 8. In the non-alley corners are the two miniature bases, with their line of sight blocked by a big wall in the middle. there are many ledges to get up down and around, as well as a simplified MLG-style weapon list. Whilst this map may seem hectic, playtesting shows that once players get their bearings, play becomes a lot more strategic. It is not easy to get good pictures of this map due to Foundry's 'ceiling', so it can look a little clustered, however, if you download this, there is a lot more space to play around in. Take a look!

    This gives an overview from one corner showing Sniper. power drain removed. Open single boxes merged into ground to ensure smoothness
    [​IMG][/URL]

    This is the opposite corner overview, showing the sword now mauler located under light base
    [​IMG][/URL]

    Light Base Brute shot, trip mine, fusion coils, pistol, SMGs removed
    [​IMG][/URL]

    Dark Base fusion coil, shield door, plasma rifle removed
    [​IMG][/URL]

    This is dark alley / dumpster alley. The needler removed shows where the camera was positioned for the sniper photo
    [​IMG][/URL]

    This is light alley / box alley. Also, the two bridges running around as a rim can be seen[​IMG][/URL]

    This is bottom mid as described above. shield door, invis removed. Overshield placed so accessible from both sides
    [​IMG][/URL]

    Another major change (that can't be seen from the photos) is that the central structure has 'shrunk' in size, making it easier to (circum/)navigate. Also, the outer casing has been rebuilt for a smoother look


    Weapon List (number/respawn rate/spare clips)
    BR x7, 60, 2
    Carbine x2, 30, 2
    Mauler x1, 90, 1
    Sniper x1, 120, 2
    Frag Grenade x4, 20, n/a
    Plasma Grenade x6, 30, n/a
    Overshield x1, 120, n/a

    Hopefully, this gives you an idea of the map, and please, don't knock it till you've tried it. The close quarters gameplay idea is rarely done (especially having a map so tiny) but it works really well. The majority of this map has been forged very smoothly or interlocked so bumps are almost nonexistent.
    I will try and reply to all questions and will listen to any advice. I can assure you, v2 is at least 5x better than v1. If you downloaded v1 please comment! thanks
    Thanks for reading

    Download Map
     
  2. Agamer

    Agamer Ancient
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    This a duplicate thread.

    *Locked*
     
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