Sandbox Ninjaing on Temple Grass

Discussion in 'Halo 3 Casual Maps' started by shockwavekp44, Aug 6, 2010.

  1. shockwavekp44

    shockwavekp44 Ancient
    Senior Member

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    [​IMG]Ninjaing on Temple Grass

    Decription:
    Temple grass consists of 4 main gametypes.
    Overview of map.
    [​IMG]
    The roof has been taken off to show full overview, spawns, and custom powerup.

    Gametypes
    (All Gametypes have a magnum as the starting weapon except for NvS)
    (All gametypes have a Custom Powerup that spawns 15 seconds into the game)
    Ninjaing:
    This is a game that takes 25 kills to win. But the only way to kill somebody is to ninja or assasinate them. The leader turns black.

    NinjaHill:
    Ninja hill is a game that takes 250 points to win. Every second in the hill you recieve 5 points. Every kill you recieve is 3 points. When in the hill you become vunerable to regular melee attacks and shooting but assasinations still do work.
    [​IMG]

    NinjaFlag:
    Ninja flag is a game that takes 10 captures to win. The flag carrier is vunerable to regular melee and shooting but is tough to take down. The base player can only be assasinated by the flag carrier to die. The custom power lets players turn invisible and decreases gravity but lessens their speed. It is good for the person with the Custom Powerup to take the flag other than the normal player.

    *HONAR RULE-No running or dribbling the flag in this game
    [​IMG]

    NvS (Ninja VS Samurai):
    In this gametype it takes 10 or 25 kills to win (Dont know off the top of my head). The Ninja spawns with a sword and the samurai spawn with a magnum. Samurai take 4 hits to kill with a regular melee with the sword. The Samurai must assasinate the ninja. After the assasinating the ninja the player may chose to pick up the sword.

    ACTION SHOTS(Sorry for the quanity)
    [​IMG]
    [​IMG]
    DOWNLOAD-LINK

    Thank You for reading and viewing.
     
  2. Plasma Blades

    Plasma Blades Ancient
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    The idea is alright, but since the only way to kill people is through assasination, everyone will be extra cautious, backs against the wall. The spawns simply cannot be good on a map of this size and the forging is decent at best. Try adding some more aesthetics with Ghost merging, you can make this look great.
     
  3. Zow Jr

    Zow Jr Forerunner

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    Gotta agree with Plazzy on this one. THe map is small and since the only way to kill is assassinationing (assassinationing? lololz) people will be super cautious. Make the roof bigger so people can do actual Ninjas (enemy runs at you, u jump and hit them in the back in the air) and that cannot be all the tin cups in the map. Make it bigger and more circular or oval like. MAke it seem like a real temple, make the roof curve up, Make some poles stick or some stuff like that. Overall game idea 5/5 overall map 4/5
     
  4. shockwavekp44

    shockwavekp44 Ancient
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    Yes the backs against the walls was a really big issue in the making. But there was not enough grav lifts or teleporters to block the sides to make more action in the middle. Thats why if you think that is really bad in most of the gametypes you should play NinjaHill becasue of the Hill in the Middle and more points are rewarded when in the hill other than the kills.
     

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