Julian Truby submitted a new map: Night of The Mantis 2 - A Cold Reunion - Survive the Mantis Horde. Reach Wave 20 for a chance to Escape Read more about this map...
I can only imagine how long the scripting took for this map. the fact the scripting budget is fully maxed out yet the map doesnt seem to break in anyway is really impressive given how easy Halo breaks. Does the game have JIP (join in progress) issues? every time ive ever gone past 1580 budget the game prevents JIP almost entirely. The budgets seem really hit or miss to the actual strain on the game for me, especially when it comes to reliability in customs, and I am wondering if you encountered anything not working when you did nothing wrong (IE scripts being ignored by the game), I know the game has some quirks like message scripts not working consitantly. I see that despite the budget being maxed the overall physical geometry loaded in at a time is kept fairly low (but still looks good) and I am wondering if its actual physical objects that lead to games breaking. I can only imagine how much time and hair pulling this took to do, let alone for it to work consistantly. Really impressive map, especially from a scripting perspective.
You have no idea, I began working on this map back in March of 2017. Things would break all the time with as little as 200 scripts, so I would give up on it for months at a time before returning to try again. I never experienced any kind of issues with players joining mid game, but I didn't test that often. I've since blocked people spawning in after the first wave begins as there was not enough budget to keep the scripts changing the difficulty dynamically as people left and joined. This might be why I haven't encountered problems with it. What kind of issues did you experience? I had SO MANY scripts being ignored and stuff not happening way back when the budget was 1/5th of what it is now. I gave up for a few months thinking none of it would be possible. For example, back when the only thing I had made was the round system and mantises, the waves would almost never end properly. Sometimes the windows wouldn't close, sometimes the ready up button wouldn't come back, other times the round would say it ended but actually just get stuck and never continue to the intermission. I ended up avoiding message scripts as much as I could, substituting them for just checking global numbers that changed. If you have issues with scripts being ignored, I'd recommend trying to fit in the same action into a script somewhere else that has the same condition to really enforce it to happen. I had to do this in a few places with this map. Another thing that really helped (thank you Tom French for giving me this tip) was to avoid too many actions/scripts activating at the same time. Try to time everything to happen just a little bit apart from each other, as this will really help the game from missing anything. I personally never really experienced the object count affecting the performance and stability, it was always scripting related for me. Thank you so much! Yeah, nearly 2 years of hair pulling and misery as this map made it it's one purpose to crush my hopes of it ever working correctly. Somehow though, I've managed to beat it into submission after all this time. So don't give up on anything you're working on! Let this map be an example that it's possible to get your creations working eventually
holy **** thanks for replying, im just trying to confirm that im not the only one dealing with overloading scripts, the first thing I said to myself opening the map was “how the hell does this not break”, and I just had to know what type of scripts you used to prevent such nonsense. A whole year and then some of Halo 5 scripting, at least it paid off!
Julian Truby updated Night of The Mantis 2 - A Cold Reunion with a new update entry: Join in Progress and live difficulty changing Read the rest of this update entry...
Wow, this is absurdly fantastic! How did I miss the first version of this game mode? Would love to play this, thanks for uploading the videos. Do players control the Mantis or are those completely AI driven?
Julianoz1224 updated Night of The Mantis 2 - A Cold Reunion with a new update entry: Balancing Changes Read the rest of this update entry...
Julianoz1224 updated Night of The Mantis 2 - A Cold Reunion with a new update entry: Upgrader Revamp and Other Changes Read the rest of this update entry...