Nexus base

Discussion in 'Reach Aesthetic Maps' started by Grif otaged, Dec 10, 2010.

  1. Grif otaged

    Grif otaged Forerunner
    Senior Member

    Messages:
    466
    Likes Received:
    7
    Well heres a map i made long ago, in the begging of reach. Were no 8 yr olds roamed reach as their grubby hands were busy at day care eating cookies and getting fat.


    The map was gonna be in my vulcan map pack but it didn't make the cut. The theme is a covenant base on halo and the Spartans are attacking with what they have.

    This is setup for machinima use and for glory of epic structures.


    I hope you enjoy the map.


    YouTube - A Halo Reach Map- Nexus v1





    Should i make this for invasion? comment below!!!

    [br][/br]
    Edited by merge:


    comment please poeple. i would like feedback
     
    #1 Grif otaged, Dec 10, 2010
    Last edited: May 14, 2011
  2. Fail95

    Fail95 Forerunner

    Messages:
    1
    Likes Received:
    0
    please make it into a invasion map it looks so awesome
     
  3. Warriorii

    Warriorii Forerunner

    Messages:
    75
    Likes Received:
    0
    this map looks good for invasion but some of the items are sloppily forged like the trees coming out of the walls but other than that, this map fits in perfectly with the enviroment and scenery and i love the part where you storm in with the warthogs
     
  4. Grif otaged

    Grif otaged Forerunner
    Senior Member

    Messages:
    466
    Likes Received:
    7
    Yeah i kinda wanna get a video of an entire team of rocket hogs and just shoot at the island base. that would be epic
     
  5. Carter1234

    Carter1234 Forerunner
    Senior Member

    Messages:
    533
    Likes Received:
    0
    For some reason I like the music better than the actual map :)

    But the map looks pretty cool
     
  6. Noizzy Rabbit

    Noizzy Rabbit Forerunner

    Messages:
    85
    Likes Received:
    0
    not an official review

    At a first glance, I was not pleased with the map. The spawning is only set up to support team game types as there is only a red and a blue spawn. I had to do some exploring to get into the map, which leads me to another point. The map only has safe volumes on the map. There is no sectioning off of the map in the sense of kill volumes or soft kill volumes. On the red side almost the whole canyon is completely open with no scenery and nothing to keep anyone out. There are several spots in the map that have large open areas that seem to serve no purpose and do not flow aesthetically with the map. For the forging, there are a few week spots that need some attention. Starting from the red side; the platforms that the falcons are on are not level with the ground. I’m not sure if you did this on purpose or not, but it adds to the amount of time it takes a player to get from the spawn to the vehicles. The platform itself also needs to be addressed. The forge work on the platform is subpar work. It has several holes in it and not all of the pieces line up properly. Moving on to the island, the main complex is very visually appealing from the outside except for one spot. The first building I came to was the round bunker up front. When I went inside it seemed to serve no purpose. The forging in here was also a little sloppy as the ceiling was not all the same height and the ramp leading into the structure was not properly centered. From the front of the main building it looked good except the tree on the right side is half inside the building and the blocks on the upper left side of the building are not spaced evenly to the right side. The ramps inside and outside of the main building could use a little work. On the outside the ramps aren’t even and on the inside the bottom section of the ramps don’t match the top sections. Over all the inside is very empty and seems pointless. The map isn’t bad, but for being an aesthetic map it needs some touching up visually. It’s very original but also seems to be lacking visuals in a lot of areas. I would suggest trying to use the small amount of budget you have left to touch up the empty spots and don't forget to use soft kill or kill volumes to section off the areas that are not being used, like the canyon. If I had to rate it I would give it a 7 out of 10.

    For originality I give it a 4/5
    For Aesthetics 16/20
    Average score 10
    Final score 9
     
    #6 Noizzy Rabbit, Dec 29, 2010
    Last edited: Dec 30, 2010
  7. Grif otaged

    Grif otaged Forerunner
    Senior Member

    Messages:
    466
    Likes Received:
    7
    well the map doesn't support any gametypes, as because it's entire purpose is for machinima. None of my Aesthetic posted maps support gametypes.

    But thank you for feedback
     

Share This Page