New Type of Map Design: Honeycomb

Discussion in 'Halo and Forge Discussion' started by Nemihara, Jun 3, 2008.

  1. Grey Benefit

    Grey Benefit Ancient
    Senior Member

    Messages:
    109
    Likes Received:
    0
    *Points at self*

    Don't worry (were you worried? probably not so much XD), I aim to ensure that EVERYONE knows my (difficult to pronounce) name soon enough... :S

    As for one way doors, I personally was more of the opinion that solid blockages would be more appropriate... Course, what with the size of foundry... God knows
     
  2. Jakattak418

    Jakattak418 Ancient
    Senior Member

    Messages:
    257
    Likes Received:
    0
    Nice thought but dont think it is possible and even if it is it wouldnt be that fun to play
     
  3. Mortarion

    Mortarion Ancient
    Banned

    Messages:
    1,073
    Likes Received:
    33
    It's like the maze on Takeshi's castle!!!!!!!
     
  4. Nemihara

    Nemihara Ancient
    Senior Member

    Messages:
    5,071
    Likes Received:
    1
    With clever usage of Double Walls and Wall corners, I can almost completely eliminate the use of single walls to near none. Except for the interior room and some covering for the entrances, of course.

    And I'll be using the two-way doors. They will work pretty well, but I wanna make sure that objective carriers won't be able to go through. I'm thinking high gravity and ceiling teleporters?
     
  5. MONKEYDEATH3730

    MONKEYDEATH3730 Ancient
    Senior Member

    Messages:
    266
    Likes Received:
    0
    Honeycomb design

    Your honeycomb map design gave me a great idea for territories. Ive never played conquest so id have to play that first to make that gametype for it. The idea instantly came to my head and once my xbox is back from Microsoft Corp. and you have lost WWIII to sticky; I will forge in dedication to u
     
  6. Grey Benefit

    Grey Benefit Ancient
    Senior Member

    Messages:
    109
    Likes Received:
    0
    For the 1-way doors? So that the tele exit would always deliver you to the same room, regardless of where you come from?

    If so, then that should work. But the increased gravty means playing around with the map itself to still allow people maneuverability around any scenery objects. If that makes sense?
     
  7. redearth

    redearth Ancient
    Senior Member

    Messages:
    1,201
    Likes Received:
    0
    this is a great idea, If you looked at my sig you see it said planning, now its going to designing, thanks for insiration for my next map dude.
     
  8. Mr Pokephile

    Mr Pokephile Forge Labs
    Forge Critic Senior Member

    Messages:
    1,870
    Likes Received:
    130
    This sounds like a really good idea and it seems that everyone thinks so too. I think you should try it. It dose look cool
     
  9. Nemihara

    Nemihara Ancient
    Senior Member

    Messages:
    5,071
    Likes Received:
    1
    Meh, I'm too lazy to finish. I have two-three hexagonal cells completed with passageways, so if anyone wants it, they can have it.
     
  10. Tex

    Tex Ancient
    Senior Member

    Messages:
    6,075
    Likes Received:
    1
    lol nemi, don't just hand it out yet, me and blaze are thinking about making a new thread, this would be a perfect entry, so just hold off on giving it out yet ;-}
     
  11. Oddisey

    Oddisey Ancient
    Senior Member

    Messages:
    82
    Likes Received:
    2
    Well dude this looks like one heck of a map to build but if you really want to get it done then i could be of some service. i think this idea could hold some water so i'll go with it. lets try it out and build on it.
    my GT is Oddisey
     
  12. Mortarion

    Mortarion Ancient
    Banned

    Messages:
    1,073
    Likes Received:
    33
    I guess it's a good idea, but to make one that size, you'd need to have to use double boxes, fence walls, fence boxes, walls. It wouldn't look good is what I'm trying to say, with all those things together.
     
  13. RadiantRain

    RadiantRain Ancient
    Senior Member

    Messages:
    1,346
    Likes Received:
    0
    The design seems a bit hard to duplicate, but I can try to make this map. Problem is the passage ways.
     

Share This Page