I think that you guys should release an SSS map pack, like one/two on standoff and one/two on foundry. To make the fall off zone in foundry, just encase the entire level in a giant room and make the area at the bottom a giant death pit, using steep ledges that you can't jump up, sliding down into a central area at the bottom. Or you could make a level like mushroom kingdom, where there are only three death pits, one on each side using mancannons to push the fools down, and one in the middle, that you fall into. If you want I can help you with these death pits. Plus it would be nice not to have all the levels on standoff.
A very interesting comment, but just one takes a while to make lol. You should ask CHUCK since he will most likely be forging it some time next week I think. It would be nice to release a map pack wth 2 or 3 maps in it. Nice idea.
I have a character idea.Vehicle expert.You make the custom power up give you the ability to drive vehicles.It wouldn't matter for anyone else because they don't have a vehicle to drive.Then instead of a telaporter have a mancannan launching you to the level. :squirrel_evil:
In my experience from SSS v1, I have found that the Grav hammer has the uncanny ability to knock enemies off from great distances, which is very annoying. You might want to think about taking it out, or making it Tartarus's Sole Weapon. Also, you may want to release several gametypes for several maps, because some people prefer timed games over Stock. You may also want to consider changing it so that a player loses no points for dying, because that can get excessive.
Alright thanks for the feedback, I think this time around we will make a couple more gametypes, and you are right, the Gravity Hammer can get a little annoying but it is Tartatrus's sole weapon. But remember we will be making the map wider this time so it wont have such a large effect.
Have you finished the new character choosing system?The old one was easy 2 camp in. If you haven't maybe u should make 2 choosing systems, 1 for each team.If you have finished it how does it work?
Depending on what base maps the maps are made on he may or may not be able to create an advanced class choice system, ask CHUCK.