Asset and duckhunt map lovers would probably like this idea, so give it a good read. Gametype: Containment Vip or King. General: A prison break style gametype, made to be played a lot like asset. There would be a square castle like wall structure where gaurds (human) would be allowed to roam freely about on the wall, but cannot access the courtyard below where the prisoners (infected) would spawn and try and break out of the castle like structure. Aesthetics: Prison cells giant blocked walls and outposts. Switches and such. Weapons and damage: Prisoners - They would not be able to do any damage to the guards but would be able to use there weapons to knock down barriers and move faster by bruteshotting while jumping and etc if they think out of the box. Guards - Snipers and BR, decreced damage. Maybe 3 shots with a sniper, or combination 2 shots with a sniper and 2 shots Br, if we can get that to work. Map - Carbines and maybe 1 or 2 other power weapon that spawn in time, for the guards. To score: King - The hill fills the area of the whole base. Points for contesting is 0 while points for controling is -1. If the prisoners escape before the time limit runs out the guard control the hill resulting in them lossing a point and round being over, to switch sides. VIP - Same concept but they make their way to a vehicle and secure the vip point. The twist would be that the vip cannot drive and would have to be picked up by another prisoner that has escaped. ^ working idea ^ Questions, Ideas and maybe someone to work on this would be appreciated.
Sounds interesting but I would choose VIP. Main reason is in hill, I don't think you can force one team to spawn on the wall and one in the courtyard because its neutral hill. VIP, you have attackers and defenders.
i agree, vip does sound like it would run alot smoother, i am fairly interested in this so if you need testers just add me up