New infection map idea

Discussion in 'Halo and Forge Discussion' started by kilamanjara14izback, Apr 28, 2009.

  1. kilamanjara14izback

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    So I am creating this map but I wanted to know if the idea would even be good so I wanted to ask.
    Ok so the idea is to have it so humans health slowly depletes in an infection game. To help from the humans dieing they have to go to a hospital and get a custom power up that is on instant respawn which would be basically a vaccination(the name of the map). I am guessing it would be like 2-4 shields for the start out of health, I have not tested it out but I will to see which one is the closest to taking 5 minutes before dieing completely, And there would be low ammount of weapons in the hospital so they can't just camp in there. The idea for the infection is to either trap the humans in an outside building besides the hospital till they die, or just straight kill them. There are many ways to get into each building so don't thing you are always safe... About 2 or 3 humans would spawn in each room and 25% will be zombies. The zombies have instant kill so the shields do not matter.
    I am probably about 50% through my map, but I was basically done with my hospital when the glitch where if you start a new round for X amount of times it just ends so I have to start over which really pisses me off but thats ok. So far I have the zombie spawn which is a small office building that is basically destroyed inside, a manufacturing plant, a 2 room apartment building, I am about to do the hospital right now and after I will make a beat up neighborhood with small houses, and a church. I am probably gonna wall off one part of the crypt because of item limit but we will see how that goes. Please comment on your opinion of the idea, any suggestions, and any buildings that I could add into it.

    Edit: ok so I tested in game and apparently it doesn't kill them... so ya... any ideas plz tell me...

    Thanks, Kilamanjara14
     
    #1 kilamanjara14izback, Apr 28, 2009
    Last edited: Apr 28, 2009

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