Okay, First off I am Micr0Snip3 and I have 1 map but my knowledge for forge is tremendous which led me to a discovery/idea: Randomizing objects But I call it Unrelient Objects There are two ways to do this: 1. If you were to take the Max amount of an object and place that many on the map (24 Double boxes) and set them not to be at the start for 180 sec and set them all to instant only a few would not be at the start of the GAME! Note: After the new round or 180 sec then they will all be there! 2. Set only half to instant and it will be different every time you play it Now this my not be the coolest thing to do but it could add gameplay to mazes or even to make you choose different pathways in an infection game it would be pretty cool! EDIT: I wrote this while AZN FTW wrote up Dynamo. But I had this idea before I posted my first map (1 month ago)
No if you have a gametype with more than one round then the second round it would be different or at least I think it would be?
AZN made a map using this concept about 10 months ago, but he abandoned the project. It would be nice to see this utilised effectively in a map somehow, without it being included just for the sake of it.
Actually AZN is about to make a Forging 101 on this on other techniques he has learned recently. He's been working on this for a long time so it's not new to him. http://www.forgehub.com/forum/mini-game-maps/53654-dynamo.html