Hello, in this thread i am giving a sneak peak of JEEF, solo, and tks monsters new map stockade(assumed name). the following screenz are for mature forgers 18 only viewers descretion advised. the first screenshot is of the back base ( default foundry ) and has two insane merges pay attention to the harder to find double box this second screen is of some insane geomerging of walls in the lobby next is a fence box perfectly in the back alley fourth is a sick br tower with a double wall walk up and the fifth and final pic is of a cool little niche in the boundery. follow the red arrows coming soon to the hardrives of your box
Looks extremely clean so far. Also, looks like the flow is good. How much longer until testing, and are you going to work fast or take your time?
Monster showed me this, and it looks really good, my only concern is the gameplay, it seems as if alot of the items are there for aesthetics only.
this looks amazing dude. I have done the stair geomerge out of boredom before so this is great. can't wait til it is finished. also, listen to Y35
My god! That looks so freakin' impressive, forgegasm all over my face. I really hope this plays as good as it looks.
Nice collab with Camoflaug you got going there! Can't wait when this is released....whats it going to be called?
I didn't think you were actually going to show it yet. People just aren't ready... By the way when you get on tomorrow you need to send me the latest version. IMPORTANT: Please take note of the delectable Mongoose pad brought to you by yours truly.
you serious? WTF happened to camo in this? I know he was the one who did the back base walls, as well as the stairway geomerge.... You cant just kick him out like that....wow if thats the case...
This looks like a really good map, i hope you take your time and make the rest turn out just as great as the back. Although a few pieces seem strictly aesthetical i hope it plays well (as others have said) and if its even better maybe it could go on to get featured. keep up the forging, i like what your doing
LOOKS sweet. Pretty sick geo-merges especially the stairs one =D. I hope to see how this map comes out. Remember Gameplay>Aesthetics
i did the stair way you douche he only did have the wall because he had time. i did have of the wall and had to get offline so he finished it thats all he did and if he wants a thanks he can get it
Lol I saw this map with you and TDHarding. It looked so clean with super neat merging. I do not know how to merge objects like what you did with the one in the stairs. You are a good forger, and I cannot wait for this to come out.
There are 3 people working on this map: 1)JEEF 2)TKS x MoNsTeR x 3)Soloist (SoLo) haha ^ That makes me happy.
Amazing how the map looks so far. It's extremely clean and the walls and fence boxes in the back and sides of Foundry are insane. You know how long it would take for me to pull off a procedure like that? 10 minutes....more like 10 days. Great work.
BTW: The only thing that Camoflag did is now removed and something else is in it's place. And, it is much better now. That Fencebox merge really isn't that hard. You just set it outside that wall on that little fence bar thing and merge it in the wall a lot. The walls in the room take a while. On the new version that we took out Camo's wall, i did a new doublewall and it took about 1 hour.
I must say, it looks good but also looks like you are mainly focusing on aesthetics but we will see what the gameplay is like when you are done. I think this because of the box below the mongoose, it is completely unnessesary, you should do that kind of stuff when you are done with the structure and gameplay elements but oh well, what do i know.
this is the typical comment but people need to think. solo did the box so ask him, we liked it so we kept it. and the box in the stairs eliminates a spot that you can easily get stuck in. just cause something looks good doesnt always mean that it is aestheatics only. when making maps especially with collabs the main fear is gameplay and you discuss it constantly trying to make every step go towards gameplay. and what would be a map without aestheatics. CHALLENGE: point out an object other than the box that is aesthetics only guarentee it was put there for a reason