Neutral Flag?

Discussion in 'Halo and Forge Discussion' started by Zerosun, Apr 5, 2008.

  1. Zerosun

    Zerosun Ancient
    Senior Member

    Messages:
    640
    Likes Received:
    0
    I just made a map that would work REALLY well with the neutral flag gametype... but i realized iT WASNT THERE?! Is there any other way of doing this?
     
  2. Fbu

    Fbu Ancient
    Senior Member

    Messages:
    2,333
    Likes Received:
    0
    Make it a bomb gametype with opposite sides. It sucks they didn't add Nflag =(
     
  3. mrod009

    mrod009 Ancient
    Senior Member

    Messages:
    137
    Likes Received:
    1
    no they dont have neutral flag...
     
  4. VestigeL

    VestigeL Ancient
    Senior Member

    Messages:
    512
    Likes Received:
    2
    There really wpn't be any difference between Neutral Flag and Neutral Bomb if there was NFlag...
     
  5. Fbu

    Fbu Ancient
    Senior Member

    Messages:
    2,333
    Likes Received:
    0
    Except your holding a flag witch looks cooler obv.
     
  6. xxAl Capwnagexx

    xxAl Capwnagexx Ancient
    Senior Member

    Messages:
    1,579
    Likes Received:
    3
    Neutral Flag>Neutral bomb
     
  7. Supa Midget

    Supa Midget Ancient
    Senior Member

    Messages:
    1,043
    Likes Received:
    0
    BLASPHEMY!
    If we had no Nbomb and had Nflag grifball wouldn't be half as cool! lol
     
  8. xxAl Capwnagexx

    xxAl Capwnagexx Ancient
    Senior Member

    Messages:
    1,579
    Likes Received:
    3
    True, but I hate griffball if I don't have teammates that actually play the game.
     
  9. Shock Theta

    Shock Theta Father of 4chub
    Forge Critic Senior Member

    Messages:
    5,729
    Likes Received:
    0
    The difference would be no explosion, and with a simulation of an instant flag cap using neutral bomb, you would die. Therefore Neutral Flag would be a useful addition, if rather specific.
     
  10. duderdas

    duderdas Ancient
    Senior Member

    Messages:
    70
    Likes Received:
    0
    It would be nice to have, and I have seen neutral flags in some modded maps so maby one day you might get them.
     
  11. PlayPong

    PlayPong Ancient
    Senior Member

    Messages:
    19
    Likes Received:
    0
    Actually, you could set the arm time to say 10 seconds, enough time to get away, but then set the disarm time to 15 seconds, so they still cant disarm the bomb before it blows up.
     
  12. TXGhost

    TXGhost Ancient
    Senior Member

    Messages:
    1,427
    Likes Received:
    0
    I had a map idea that used the Neutral Flag idea, the only problem with that you only have to make to your base where friendlies are. Making it much harder for opposition to catch you. So basically t would just be a mad dash to the center to try and get the flag, 180 and sprint back.
     
  13. coyoteboy1023

    coyoteboy1023 Ancient
    Senior Member

    Messages:
    481
    Likes Received:
    0
    I like that concept. Fight for the bomb to kill your own base. Sounds logical enough...
     
  14. MNM1245

    MNM1245 Ancient
    Senior Member

    Messages:
    993
    Likes Received:
    3
    I have been wanting to make a Neutral Flag kind of map but there was never any gametype for it
    : ( Sad face
     
    #14 MNM1245, Apr 6, 2008
    Last edited: Apr 6, 2008
  15. Shock Theta

    Shock Theta Father of 4chub
    Forge Critic Senior Member

    Messages:
    5,729
    Likes Received:
    0
    However if you did that you could not have a teammate ready to pick up the bomb on spawn right as you plant it, and anyone who died in that period would have respawned, so the gameplay would be completely different.
     
  16. NotACoolPlace

    NotACoolPlace Ancient
    Senior Member

    Messages:
    66
    Likes Received:
    2
    Wouldn't you want the round to end after it blew up?
     
  17. Shock Theta

    Shock Theta Father of 4chub
    Forge Critic Senior Member

    Messages:
    5,729
    Likes Received:
    0
    Perhaps, but you wouldn't have the option to have it continue if you did want a higher score limit.
     
  18. PlayPong

    PlayPong Ancient
    Senior Member

    Messages:
    19
    Likes Received:
    0
    Yeah, theta you're right... that 10 second gap would allow the arming player to head back to the middle again before the point is counted.

    Perhaps you could try setting up a multiflag game but with both flag spawn points in the middle next to eachother, with FLAG MUST BE HOME TO SCORE turned ON. Heh... I think i just threw up a little in my mouth.
     
  19. super trooper88

    super trooper88 Ancient
    Senior Member

    Messages:
    607
    Likes Received:
    0
    I don't understand why you would really need a neutral flag. It would be nice to have, but neutral bomb played out with 1 second armings such as grifball, is pretty much the same, but not as good. The only real difference is the fact that you die when you get the plant. I guess there can't be anything done to prevent it. =/
     
  20. PlayPong

    PlayPong Ancient
    Senior Member

    Messages:
    19
    Likes Received:
    0
    This is basically what we've been talking about in the last 10 posts. First, you reverse the plant zones to mimick neutral flag (because in neutral flag, you bring the flag back to your own base to score), and secondly, there are way around the dying but it effects the game play slightly -- which is what we're currently trying to circumvent.
     

Share This Page