Sandbox Neolithic

Discussion in 'Halo 3 Competitive Maps' started by ONEARM, Nov 1, 2009.

  1. ONEARM

    ONEARM Ancient
    Senior Member

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    [​IMG]

    Neolithic

    Neolithic is a small symmetrical map that is meant for 2-6 Players.It supports Slayer, Team Slayer, CTF, Oddball, Assault, and KOTH.

    Weapons
    Battle Rifle x4
    Needler x2
    Plasma Rifle x4
    Rocket Launcher x1
    Shotgun x2
    Sniper Rifle x2

    Screenshots

    --Overview--
    [​IMG]


    --Outside Blue Base--
    [​IMG]


    --Outside Red Base--
    [​IMG]


    --Inside Blue Base--
    [​IMG]


    --Inside Red Base--
    [​IMG]



    [​IMG]



    [​IMG]

    You can Download Here: Neolithic


    Thanks to everyone that supported and Playtest Neolithic.
     
    #1 ONEARM, Nov 1, 2009
    Last edited: Nov 1, 2009
  2. CaptnSTFU

    CaptnSTFU Ancient
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    You definitely achieved a different style map here. I wouldn't go so far as to say Neolithic lol but more Medieval/Courtyard style. It looks really good and pretty smooth. I'll dl do a forge through and comment back with anything i find like bumpiness and all that.
     
  3. Rorak Kuroda

    Rorak Kuroda Up All Night
    Forge Critic Senior Member

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    I made the same mistake as you at one point. That post will probably be considered spam, so you might want to edit it.

    Anywho, this is on of those maps that just works. It is a map that requires few to no merges, because it flows with the shape of the objects themselves. It's a nice map for KOTH and CTF, but slayer, not so much.
     
  4. CaptnSTFU

    CaptnSTFU Ancient
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    Naw the reason he said that isn't because of how the map flows. This map does flow well, but the walls and floors need to be merged/ geomerged because nades will disappear in cracks. That is a huge turn off for a competitive map. Also you don't need the wapon holders for power ups, after you place them on the holder they stay their, their not like weapons that will drop.

    This is good but i suggest a v2 with the walls merged into the floor. Same with the ramps into the bases. Also a nice addition seing as how you have a large budget left, is maybe trying to add a tunnel on each side that connects to a bridge in the middle.
     
  5. TheRayzerTag

    TheRayzerTag Ancient
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    Welcome to Forgehub! Congrats on your first map post.

    On with the map. The forging is clean, and even the 5-level walls, which are usually sloppy, are straight. Unlike Da Dirty Hell says (no offense), interlocking and merging iaren't required to make a map good. Your map does lack a bit of aesthetic tastyness however, which keeps people from downloading your map.

    I can't comment on the gameplay because my dear xbox is being repaired. I can see some things that can ruin the fun though. First of all, the sniper perch. It has a wide view, you're high and well protected, and the sniper is right next to it. The only counter is the other teams sniper, so when the better sniper took out the other, he can spew death all over the battlefield. I would suggest placing the sniper on a lower level, make the window bigger so the sniper is less protected, or place a shield door over the windows so they become useless. You should at least put no extra clips in the sniper.

    Also, I can see only two exits in each base, which are both easy to defend. This could make games like flag and bomb repetitive. I can't say that for sure, because I am not able to test it myself.

    So, in a nutshell: add some aesthetic tastyness (but no killball, they make an annoying sound!), and experiment with sniper placements/setups. Have fun playin'!
     
  6. Blaski45

    Blaski45 Ancient
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    I love this remake! I don't know if you did it on purpose but this is definitely a remake of the garage from Halo 2's "Zanzibar" It looks really cool and I'll totally DL it!. Keep up the good work! 4/5
     
  7. ONEARM

    ONEARM Ancient
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    Well, I am glad for the comments so far.

    I've noticed that the map seems a little too cramped, so I think I'm going to change a few things.

    The double blocks leading outside of the bases are at a 90 degree angle with the wall. Since it does seem cramped at times, I might just turn the blocks outward to give more room to run about the map. Also, I will go through the map and check everything over. (I'm not sure when I'll be able to go about doing this, though.)

    As for there only being two entraces and exits to the bases. It does seem kind of easy for any team to defend their base, and I'll try to figure out a way to have more than two entraces. Perhaps a one way teleporter.

    Anyway, a V2 is possible, and it will a handful of days before I can start.
     
    #7 ONEARM, Nov 3, 2009
    Last edited: Nov 3, 2009

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