Sandbox Neolithic V2

Discussion in 'Halo 3 Competitive Maps' started by ONEARM, Nov 4, 2009.

  1. ONEARM

    ONEARM Ancient
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    Neolithic V2

    I made a lot of changes from the first version to the second version of Neolithic.

    First, I added a Rocket perch, very similar to the one found on Assembly.

    Second, instead of the pathway leading straight outside of the base, I move it outward to make more room and have more of a aesthetic feeling atmosphere.

    Third, weapon placements. Since the layout of the map changed tremendously, I also changed the weapon set up. I removed two BR's and removed all four Plasma Rifles. I also removed the Power Drain and Bubble Shield originally found at each base. (Red got Bubble Shield, Blue got Power Drain). Since I added a Rocket perch, an Energy Sword takes place where the Rocket Launcher used to Spawn.

    Weapons
    Battle Rifle x2
    Needler x1
    Rocket x1
    Shotgun x2
    Sniper Rifle x2
    Energy Sword x1

    Equipment
    Active Camo x1
    Overshield x1
    Plasma Gernade x8


    Screenshots

    This is the original overview of the map.
    [​IMG]


    This is the new overview of the map. (Note that several changes were made).
    [​IMG]


    Red Base
    [​IMG]


    Blue Base
    [​IMG]


    Rocket Spawn
    [​IMG]


    Needler Walkway
    [​IMG]


    Needler Walkway (Zoomed out).
    [​IMG]


    There are two versions of the revised map, the original and the gloomy version.


    Gloomy Screenshots

    Gloomy Overview
    [​IMG]


    Blue Base
    [​IMG]


    Center Area
    [​IMG]


    Needler
    [​IMG]


    Red Base
    [​IMG]


    Rocket Spawn
    [​IMG]



    Action Screenshots

    [​IMG]



    [​IMG]


    [​IMG]


    [​IMG]



    [​IMG]



    As you can see, both revised versions are identical except for the Gloomy Effect. Both Versions are available on my Fileshare.

    You can download both versions here:




    Thanks again to everyone that has supported me thus far in my Forging Career!
     
    #1 ONEARM, Nov 4, 2009
    Last edited: Nov 4, 2009
  2. DA DIRTY DELL

    DA DIRTY DELL Ancient
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    hahaha hey it looks like you followed my advice about making a v2 eh.... well this my friend, I must say is much better not only the merging, it looks like u made every wall air tight this time so good job and keep up that good work. only thing this time actually is that you must work on is making your merges perfect and cleaner looking as in hmmm straighter, more aligned i guess..... i don't wanna sound picky or try to catch you on every flaw but that rocket perch i believe it is looks slightly off not sloppy but off i give this a 4/5
     
    #2 DA DIRTY DELL, Nov 4, 2009
    Last edited: Nov 4, 2009
  3. ImI METAL ImI

    ImI METAL ImI Ancient
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    If you're going to make an updated version of your map, just update your last thread. Don't make another thread.
     
  4. Moxus

    Moxus Ancient
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    Your expansion of the blue side has really added to the character and play-ability of the map: Before, Neolithic came across as a bit of a run-of-the-mill level, with a boxy layout and a base on each end. Now, with the expansion of the wall, Neolithic has an interesting semi-asymmetrical layout, and a unique shape and design, both of which catch the eye much moreso than the original.

    Well done, and keep up the good work!
    Moxus

    P.S. Also a big fan of the gloomy filter - Gives the map a really interesting look.
     
    #4 Moxus, Nov 4, 2009
    Last edited: Nov 4, 2009
  5. Decadence Night

    Decadence Night Ancient
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    you've got some significant gaps that should be filled in, and there are some sloppy parts. I like the two small corners on the wall on red side, but they need to be straitened out. That map overall though, is great. I love the layout and the weapon placement. The map looks and feels interesting and unique. That's tough to find.

    I can't wait to see more of your work in the future. Awesome job!
     
    #5 Decadence Night, Nov 5, 2009
    Last edited: Nov 5, 2009
  6. ChaoticF34r

    ChaoticF34r Ancient
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    wow, great job on this. I love how the bases over look the map, but dont give u much shooting space. And two shotguns? I dont know where they're located, but i havent even played on the map, but ill get back to u on that 1. ill dl the map and see.

    Good work :)

    8/10
    Some areas were a bit sloppy
     
  7. pyro

    pyro The Joker
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    There really is not much shooting room which requires some inovation on the weapons. For a map this confined, there should be a larger number of dualwieldable weapons placed. Good job, a big step up from your original!!!
     

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