Need some opinions on new map

Discussion in 'Halo and Forge Discussion' started by The Trivial Prodigy, Mar 25, 2011.

  1. The Trivial Prodigy

    Senior Member

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    Hello, Forgehub.

    As you may or may not have heard, I'm currently in the process of testing and perfecting my newest project, a Timberland redux. The remake is finished, but I need opinions on some changes I have or will be making. This map is built in Alaska, btw. If you need pics, just ask.
    1. Added two machine gun turrets; keep or not?

    2. The original Timberland had three active camos: one near blue base, in the waterfall, and two others opposite the ghosts. I'm thinking that since the map is supposed to be symmetrical, I should remove the waterfall active camo. Thoughts?

    3. Considering adding a Covenant-stlye sniper tower to one side of the map, to counterbalance the height advantage blue team has over red. Thoughts?

    4. Lastly, is there a way to fix the teleporter frame/Elite bug?

    Thanks in advance. If you want to help test, PM me or check out the map in the testers guild.

    Thanks, you're all bros.

    ~Trivial
     
  2. Spicy Forges

    Spicy Forges Ancient
    Senior Member

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    For a general answer to all questions except the last one, if you are going for true remake, stick with what the original map had and try to balance that.

    Specifics:
    1. Keep 'em. I find turrets to be an invaluable aid as its high rate of fire, power and infinite ammo can easily take down any enemy nearby.
    2. Test it with both.
    3. As long as you make it balanced in the first place, there is no need for a tower of sorts.
    4. Dont use a teleporter frame. If you have heaps of budget/objects made it out of columns.
     

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