Need Help...

Discussion in 'Halo and Forge Discussion' started by HateChildNo6, Feb 9, 2017.

  1. HateChildNo6

    HateChildNo6 Mythic

    Messages:
    12
    Likes Received:
    4
    this is a screenshot of a map i'm working on, taken in forge...

    [​IMG]

    and this is what it looks like when i load the map in customs...

    [​IMG]

    large sections of the map are not spawning.

    Does anyone know why this is happening and how to fix it?
     
  2. Box Knows

    Box Knows Mythic
    Senior Member

    Messages:
    1,372
    Likes Received:
    4,046
    Are the objects grouped?
    Do you have anything scripted?
     
  3. Sikamikanico

    Sikamikanico Video Team #corruptstaff
    Forge Critic

    Messages:
    514
    Likes Received:
    1,307
    Is there any scripting accidentally enabled on the missing objects in Forge?
     
  4. Katanga

    Katanga Ancient
    Senior Member

    Messages:
    1,090
    Likes Received:
    91
    Any gametype labels on the objects (slayer:hide) or anything like that?
     
  5. HateChildNo6

    HateChildNo6 Mythic

    Messages:
    12
    Likes Received:
    4
    no labels are active

    and there is scripting on some of the pieces but not all of them
    --- Double Post Merged, Feb 9, 2017 ---
    scripting is on purpose
     
  6. Buddy Jumps

    Buddy Jumps Jumpmaster
    Senior Member

    Messages:
    686
    Likes Received:
    1,761
    I think, the despawning objects include this script:

    Either condition "Round: Start" or "On Timer"
    Action: Despawn (THIS)

    Ooor you despawn the objects in the general despawning options of each object.
     
    ArturBloodshot likes this.
  7. HateChildNo6

    HateChildNo6 Mythic

    Messages:
    12
    Likes Received:
    4
    thanks Buddy Jumps,
    it was the general despawning options:)
     
    Buddy Jumps likes this.
  8. ExTerrestr1al

    ExTerrestr1al Forerunner
    Senior Member

    Messages:
    2,387
    Likes Received:
    2,515
    curiuos... is this a bad thing to do? If so, why? (trying to avoid bugs in a very complex map...)
     
  9. Buddy Jumps

    Buddy Jumps Jumpmaster
    Senior Member

    Messages:
    686
    Likes Received:
    1,761
    Scripted grouped objects are not a bad thing in general as long as you don't group a lot of objects for movement/rotation purposes (That's gonna go wild).
     
  10. ExTerrestr1al

    ExTerrestr1al Forerunner
    Senior Member

    Messages:
    2,387
    Likes Received:
    2,515
    gotcha.... yep I have found the same thing with movement.
     

Share This Page