I'm making an infection map were the infected are able to go through teleporters. I'm using all 26 channels of teleporters and a total of 52 teleporters. I'm having problems though because once I get up to around 34 teleporters, all the teleporters I spawn don't work. Any ideas how I can fix this?
Make sure they are also set to different channels, too many teleporters on one channel might cause the game to not even try to make it random, therefore you don't teleport.
Was there any progress for this problem? I haven't tested anything like this, so I don't have answers. Do the teleporters work in Custom games? If you start with a blank map and add teleporters, does the same problem occur? Maybe only a certain number will work at a time, but we could try constantly despawning some and respawning others to change which ones work? Oh wait, they won't respawn if a player is too close. But maybe there's a way to pull this off like only spawn teleporters if players are nearby or something.