Need help with teleporters

Discussion in 'Halo and Forge Discussion' started by Sean Owens, Sep 25, 2016.

  1. Sean Owens

    Sean Owens Legendary

    Messages:
    5
    Likes Received:
    0
    I'm making an infection map were the infected are able to go through teleporters. I'm using all 26 channels of teleporters and a total of 52 teleporters. I'm having problems though because once I get up to around 34 teleporters, all the teleporters I spawn don't work. Any ideas how I can fix this?
     
  2. Agent Zero85

    Agent Zero85 Legendary
    Wiki Contributor Senior Member

    Messages:
    400
    Likes Received:
    435
    Look at your FX budget. Teleporters stop working when you get it too high. Teleporters take up FX.
     
    Yumudas Beegbut likes this.
  3. Sean Owens

    Sean Owens Legendary

    Messages:
    5
    Likes Received:
    0
    I'm at 65% efeects
     
  4. Agent Zero85

    Agent Zero85 Legendary
    Wiki Contributor Senior Member

    Messages:
    400
    Likes Received:
    435
    Make sure they are also set to different channels, too many teleporters on one channel might cause the game to not even try to make it random, therefore you don't teleport.
     
  5. Sean Owens

    Sean Owens Legendary

    Messages:
    5
    Likes Received:
    0
    Yep, each channel has 2, 2 way teleporters
     
  6. Agent Zero85

    Agent Zero85 Legendary
    Wiki Contributor Senior Member

    Messages:
    400
    Likes Received:
    435
    I didn't ask a question...............
    But there might be a max on teleporters.
     
  7. Yumudas Beegbut

    Yumudas Beegbut Legendary
    Wiki Contributor Senior Member

    Messages:
    393
    Likes Received:
    352
    Was there any progress for this problem? I haven't tested anything like this, so I don't have answers.
    • Do the teleporters work in Custom games?
    • If you start with a blank map and add teleporters, does the same problem occur?
    • Maybe only a certain number will work at a time, but we could try constantly despawning some and respawning others to change which ones work? Oh wait, they won't respawn if a player is too close. But maybe there's a way to pull this off like only spawn teleporters if players are nearby or something.
     

Share This Page