I'm trying to use sound effects in a way that would allow a player to move through a sound object's boundary / trigger, begin playing, and then immediately stop after the player leaves the trigger. Is that possible to do? I'm expanding the radius of the sound object's boundary / trigger but it doesn't seem to have any effect. Also, some sounds seem to play at the same volume no matter where I am on the map. Has this always been a problem with Forge?