I am trying to rig a moving map where as new platforms spawn and the objects behind them are deleted due to max spawn being less than the amount of items on the map, thus forcing the players to keep moving to avoid falling. If anyone has any idea how to make this work the help woul be appreciated.I really don't want to set up soft kill zones to force them to move and I want to have more than 3 platform areas so inv_gate won't work. In halo 3 you can rig the spawn max on an item to be less then the amount of items that are supposed to be on the field. For example, fusion coil A1 spawns at the start but has a 45 second respawn and fusion coil B2 doesn't spawn at the start but has a 30 second respawn. If you set the max spawn to 1 than destroy A1 than B2 will spawn. B2 won't spawn unless A1 is destroyed and A1 won't spawn again unless B2 is destroyed. Sadly in Halo Reach this doesn't work ><, the object max always jumps back to the amount of objects on map +1. I was really looking forward to having that be a way to let people plant their own trip mines by having a trip mine in a useless spot be destroyed than another would auto spawn in the main path. And no, you can't rig spawn sequence to work it either. If anyone doesn't understand wth I am talking about go to Rusty Eagle's Forging 101 post on switchs and read about the Instance Switch http://www.forgehub.com/forum/forgin...-switches.html