Need Help With Infection Gametype

Discussion in 'Halo and Forge Discussion' started by Christophac7, Jun 19, 2011.

  1. Christophac7

    Christophac7 Ancient
    Senior Member

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    So my friend and I have been working the last few days on an Alpha Zombies map and we've hit a snag with the gametype. We used the base gametype as Bungie's Alpha Zombies (which we downloaded after playing in Living Dead) and the main settings are two lives for everyone, but, when the two zombies (one is alpha, the other is infected) are killed by the humans, the timer keeps running and doesn't automatically end, the only exception to this is when there is a Last Man Standing, but if there are at least two humans alive, the round doesn't automatically end.

    So if anybody has any advice on how to fix this, post or join my XBL party (GT on Profile). Any advice would be helpful.

    TL;DR: Alpha Zombies won't end after all zombies run out of lives, need help.
     
  2. Voltage

    Voltage Forerunner

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    In my experience, the limited lives setting just simply doesn't work in Infection. Sucks, I know.
     
  3. broccollipie

    broccollipie Forerunner

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    You could somehow make a strange reverse gametype where the humans have to get the zombies. The round ends when the humans (zombies) all die. :p
     

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