Need help understanding spawns for my zombie map

Discussion in 'Halo and Forge Discussion' started by vbg, Oct 2, 2016.

  1. vbg

    vbg Ancient
    Senior Member

    Messages:
    3
    Likes Received:
    0
    I am recreating one of my favorite games from halo 3. Duck hunt! But not like the ducks run through a maze and get shot at one. More like a Nintendo one where ducks are flying away from you. But I am really bad at forge. I have the basic map built just need help with spawns and making it look nice. Anybody interested?
     
  2. vbg

    vbg Ancient
    Senior Member

    Messages:
    3
    Likes Received:
    0
    Basically I need a timed spawn. Survivors will start in one area while ducks spawn over man cannons ready to be launched. Trying to figure out how to make it so not everybody reaches the initial launch at the same time.
     
  3. Agent Zero85

    Agent Zero85 Legendary
    Wiki Contributor Senior Member

    Messages:
    400
    Likes Received:
    435
    use teleporters.
     
    Yumudas Beegbut likes this.
  4. Yumudas Beegbut

    Yumudas Beegbut Legendary
    Wiki Contributor Senior Member

    Messages:
    393
    Likes Received:
    352
    Sounds interesting. Might also be able to use the Running Start setting on spawn points. Aim at the man cannons, but set them back at varying distances. I think that would work better than varying the height from which players fall since that would give them time to try to avoid the man cannons, but I'm not sure.
     
    vbg likes this.

Share This Page