Hello to all! First post in this Forum. I've been coming here for a while now and it's great to know other people are so passionate about Forging than i am. Also, the community here seems very nice (cant stand B.net forum anymore...) English is not my main language so if there are spelling mistakes, then i apologise... Anyways, this is why i came here: I've started my first map last week (spent 7h on it so far) but i need help with something. I'm loosing a lot of time trying to put, let's say, 2 bridge pieces at the same height level. I find the Left and Right bumper not "friendly user". I always go up and down again and again then finally place it the best i can but it's not perfect and I dont like it cuz i am a pefcetionist... anyone developped a way to easily place pieces at same level? Thanks for your help and i'll have some pic of my first map for you guys soon! [br][/br]Edited by merge: delete thread... please.. i thought the first one i made didn'T work since it showed an error message...
I use the method of clicking in the analog stick and bumping the piece into place with the bumpers. There is however a exact coordinate thing that you can get to by either pressing x or b while holding the object. Just give it time and play with it. After a while you'll get better with the controls and leveling things.
If you hold down the left thumbstick, it will allow you to have incredibly fine control over your object. If thats still not good enough, pressing LB then instantly hitting A (to let go of the object) while holding down the thumbstick will move it by amounts so small you won't believe it.
If you want them at the exact same height, then coordinate-editing is your best bet. To do that, select an object, Press B, and then go to Coordinate Editing where you can set its position and rotation. The coordinate editing is by .1 units, whereas the 'fine tuning' method is by .01 units, so if you 'fine edit' an object and then go to 'coordinate editing', it'll snap to the nearest .1 unit on the grid. If things don't line up perfectly in the coordinate editing, start out with it and then switch to fine tuning.